Gaming Questionnaire

When doing my rounds today I came across a post by Liore where she answered a questionnaire posed by Jasyla. It ties in with a lot of conversation around the community about labels and being a gamer. I fancy myself a gamer, probably a little on the hardcore side in attitude, but more on the casual side when it comes to committing to any one game. Since yesterday’s Blaugust post was a little word-spammy, I thought I’d answer these questions briefly for a nice, short post. On with the show!

1.When did you start playing video games?

My earliest memories of gaming were a combination of watching my Dad play on his Colecovision, NES, and Atari ST, along with me actually playing on those systems as time went on. I was probably around 3 or 4 the first time I held a controller.

2.What is the first game you remember playing?

I’m not entirely sure, but I’d be willing to be the first time I touched a controller it was the original Super Mario Bros.

3.PC or Console?

Both. Yes, BOTH. I own a PS3 and a PC currently, but have pretty much always owned both. There are games that feel better on the console. There are many that are better on the PC. I like having both. I’m not crazy enough to buy all of the consoles though.

4.XBox, PlayStation, or Wii?

Playstation. I detest the Xbox controller, otherwise I know it’s a comparable system. Wii was novel, but grew old rather quickly, so I sold mine.

5.What’s the best game you’ve ever played?

That’s a rather loaded question. There are way too many games to pick 100, let alone 1. If we’re going by hours played, it would be Everquest II.

6.What’s the worst game you’ve ever played?

That’s a tough one too, because there are more shitty games than good ones when you start adding them up. How about a list of 15?

7.Name a game that was popular/critically adored that you just didn’t like.

Red Dead Redemption comes to mind. The funny thing is, I enjoyed Red Dead Revolver. The sequel just fell flat for me. The controls were wonky, and it felt like GTA in the Wild West.

8.Name a game that was poorly received that you really like.

I’m going to go with Dragon Fantasy Book II. I had to look around at various review sites to even answer this. IGN gave it a 3. It’s sitting at 55 on Metacritic. I thought it was a witty throwback to old school JRPGs, and I enjoyed Book I well enough too.

9.What are your favorite game genres?

MMO, RPG, MOBA, CCG, FPS… hell I love most of them.

10.Who is your favourite game protagonist?

Probably one that I created myself.

11.Describe your perfect video game.

You can listen to that, here.

12.What video game character do have you have a crush on?

I do not have a video game crush. That would be silly.

13.What game has the best music?

I can’t pick one in particular, I usually enjoyed games that had soundtracks made up of real-world music (discovered a lot of bands that way!). But I’d probably say old school Final Fantasy music was damn good.

14.Most memorable moment in a game:

Probably beating Emerald and Ruby weapon in Final Fantasy 7. Those were some tough battles.

15.Scariest moment in a game:

In recent memory, the first time I played The Forest. Feeling the hairs on the back of my neck stand up was too awesome. Fighting/running from the cannibals in that game is too creepy.

16.Most heart-wrenching moment in a game:

Watching Joel’s daughter die in The Last of Us.

17.What are your favorite websites/blogs about games?

Check my sidebar over there ——>

18.What’s the last game you finished?

The Wolf Among Us

19.What future releases are you most excited about?

H1Z1, The Forest (it’s only early access right now), Everquest Next, ArcheAge

20.Do you identify as a gamer?

Absolutely. Nerd works too. I might respond to “hey, tattooed guy!” as well.

21.Why do you play video games?

I could probably write a whole post on that alone. I know part of it is because I enjoy them. I also like to “escape” from the real world after a long day. They give a sense of accomplishment. Mainly, it’s something I’ve done my whole life. It could just be habit at this point.

#blaugust #gamer

Sega Genesis: 25 Favorites

I was doing my usual rounds of the interwebz today and ran across this article on Polygon. The author wrote the post a few days ago (on the 14th) and was talking about the 25th anniversary of the Sega Genesis console’s release in North America. He posed the question, “what games did you love the most?” He did mention some of my favorites, but skipped over many that I thought were awesome games. As a result, I decided that since it was a milestone anniversary, and the Genesis was my favorite console of that era, I’d make a list of 25 of my favorite titles. That list follows in no particular order:

1. Shining Force

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The Shining Force games were absolutely my all-time favorite series on the Genesis. I’ve spoken about them before at length, but they seriously ate up a huge amount of gaming hours in my early gaming career. If memory serves, I didn’t own this title first, I simply rented it. That was rectified later on. The game still haunts me, and I still love playing it (though these days it’s through emulation on my phone), and I really wish some kickstarter would give us another title in the series.

2. Shining Force II

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You knew this was coming. I ended up with a copy of this game before I owned the original, and I played this one more times than I can count. It didn’t do too much to change up the formula established in the first game, but it added a new story and all new characters (plus more hidden gems). I loved trying to make sub-optimal groups to add to the level of challenge, just to say I could do it. For a rather linear game, I still managed to find ways to keep it fresh, and would still play it right now if I had a Genesis sitting in front of me. If you haven’t played either game, do yourself a favor. The games really stand the test of time and are very playable today.

3. Phantasy Star III

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I never played the original Phantasy Star as it was released only on the Master System (8-bit precursor to the Genesis), and I didn’t really even discover the series until the fourth title released. Later, I picked up a copy of this game, and at first I was not impressed. The battle screen was a step-backwards, the animations therein as well, and some of the menus felt rather archaic. However, where PS3 shined was in its storyline, and the choices you could make throughout. It was really the first game of its kind that I had ever played, in that at points in the story you can choose one of two options, which determines the next generation of the family that you get to play. This happens two times during the campaign, which meant there were multiple endings dependent on your choices. I know that I only played through once, but the concept is rather innovative for its era and that’s why it’s included in this list.

4. Phantasy Star IV

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Phantasy Star IV was the first game in the series I played, and I instantly fell in love. The Sci-Fi meets High Fantasy world was dynamic and interesting. The combat was more detailed, actually showing animations of what your characters were doing. You were stuck with certain characters during portions of the game, but each time you gained a new ally, the combat mechanics would change. Another really awesome feature was the fact that you could use certain abilities that would combo together to make even better effects, and thought that’s been done elsewhere (Chrono Trigger comes to mind) it was the first time I had seen it. Overall the storyline was more limited in that there was really only one ending, it was still an altogether more pleasing package. It’s a shame we haven’t seen a newer iteration of this series.

5. Sonic the Hedgehog 3

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I played ever single Sonic game on the Genesis, and they all had their charm and individual features that made them great. The reason I chose to put the 3rd iteration here is because it was the first time you could play as someone besides Sonic. In the first game, Sonic rolled solo. In the sequel, Tails was introduced as his companion, though you couldn’t play as him. In this game, you could finally choose to play as Tails, or even have a friend play along side you. That feature alone sold me on this being my favorite title in the series (at the time). Everyone knows Sonic, so I don’t need to go into it further.

6. Sonic & Knuckles

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Sonic & Knuckles introduced a new character to the fray, Knuckles. Otherwise, the game stuck to the tried and true formula the series was known for. What was more interesting than the game itself was the cartridge itself. Pictured above, the game had a flip-top, which exposed circuitry similar to the receiving end inside the console itself. This allowed you to plug in any of the previous Sonic titles, adding new features to them (mainly being able to play through the old games with Knuckles, but also adding Tails to the S&K base game). As an added easter egg, nearly any other cartridge that was plugged in could be used to access sonic levels not available otherwise. The mini-games are collectively known as “Blue Sphere” in some newer Sonic collection. I though this was simply the coolest thing ever when I was a kid.

7. Desert Strike

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The Strike Series started with this gem (followed by Jungle Strike, and later Urban Strike). This wasn’t a Genesis exclusive, but that’s where I played it first, so it makes this list. It was an isometric flight/combat sim where you would be given mission parameters that included rescuing P.O.W.’s, blowing up enemy artillery, and dog fighting with other aircraft. Ground forces would also attack, down to the actual foot soldiers. It had a very simple approach, but was a ton of fun and I’d be hard pressed to turn down a newer updated version of the game. Man I could make a kickstarter remake wishlist from this post.

8. TMNT: The Hyperstone Heist

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Around the time this game released TMNT was all the rage. I was susceptible to its charms, having watched the cartoon, played many iterations of the games (including the original Arcade Classic), and even eaten the cereal (anyone else remember that?). Most people will look back on that era and think of TMNT: Turtles in Time, which was the SNES classic and counterpart to this game. For whatever reason, Turtles in Time didn’t make it to the Genesis, and instead we were presented with The Hyperstone Heist. This was simply the best TMNT game I’ve ever played, and I’ve played most of them. I still rank it higher than Turtles in Time, but that’s mainly due to bias. I can admit that the SNES TMNT games were equally good now, but my 12 (ish) year old self would disagree. It was really the first TMNT title I can say ranks up there with the original arcade machine.

9. Ghouls ‘n’ Ghosts

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The successor to Ghosts ‘n’ Goblins (Arcade, NES), Ghouls ‘n’ Ghosts was a punishing platformer. I’ve spoke about it before when reveling in nostalgia. The boss pictured above is so iconic in my mind that this deviant art makes me yearn for the game. With a simple concept, a fantasy setting, and fun gameplay, I cannot recommend it enough. It’s counterpart on the SNES was called Super Ghouls ‘n’ Ghosts, but from what I understand, outside of concept they are completely different games. This was one of the first titles I picked up for the Genesis, and I played it throughout the system’s life. Can I add this to the indie-remake-wishlist too?

10. Aladdin

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Another heated debate probably occurred during those years when this classic platforming title (obviously based on the same-era Disney animated movie) released two separate versions for the Genesis and SNES. Of course I lean towards the Genesis version due to bias, but I did actually play the game on both systems, so from what I remember it was a smidge better. Apparently that argument resurfaced on Kotaku not that long ago. Looking at the poll results, most people agreed that the Sega version was superior, but I’m sure both had their moments. I remember the game being fairly easy, but the animation was really well done and the music and character pulled it all together. Consider me a fan, despite not being the Disney-loving sort.

11. Mutant League Football

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The closest thing to a remake that’s occurred with this fantastic sports title is the Blood Bowl series, based on a rule variant for the Warhammer tabletop game. I’ve seen that one in action, and it’s really not the same. I want a real remake of this game, using a current football (Madden) game engine. It was basically that, a Madden variant that included Orcs, Undead, and other Mutants that played real football, with a twist. Audibles could be called at the line that would cause the bomb to explode, where you would purposely throw an interception just to injure the other team. Fields sometimes had traps or pitfalls or other obstacles. It basically took the game of Football (which I already love) and made it more interesting, and comical.

12. General Chaos

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General Chaos was such an odd-ball game during the console years. EA released the title, and it was a Genesis exclusive. It was a 5v5 slugfest, centered around different classes whom  you could switch between on the fly. There was a tactical map during the campaign, and each battle moved you closer to taking your enemy’s city. General Chaos and General Havoc had been at this for years, apparently. The battlefields were tiny, but had differing environments, places to take cover, and hindrances (like the water patch pictured). Of course the real replay value came in versus mode where you could duke it out with a friend. One of the game’s original creators actually tried to Kickstart the sequel, but was unsuccessful. A shame.

13. Street Fighter II: Special Champion Edition

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We all know that Street Fighter had a metric fuck-ton of iterations. The original Arcade classic, the SNES port, Turbo, Super, Champion Edition. The game never came to the Genesis until this Special Champion Edition, which allowed you to play as the 4 bosses of the original game: M.Bison, Vega, Sagat and Balrog. My love for Street Fighter was founded in this era, but not really solidified until the Alpha series (though Marvel vs. Capcom is my favorite fighting game series of all time). You all know the game, nuff said.

14. Golden Axe

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If you aren’t old enough to have played this game in the arcade, I feel for you. Truly a classic side-scrolling beat-em-up, that was set in a Conan the Barbarian type world. The story line was rather flat, but didn’t really matter. The magic system took some time to learn. The levels were linear and the badguys pretty generic, but overall this game deserves a spot on this list, not only because of the nostalgia factor, but because the series continued on and stayed true the entire time. Games are still being made that fit this mold (Dragon’s Crown is a great example) with some added features. Having a friend along added to the fun.

15. Streets of Rage II

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The Streets of Rage series is very similar to Golden Axe (there were quite a few different titles that adhered to this formula) but is in a contemporary setting. I played 1-3, but the second game of the series always sat the best with me. It was more polished, prettier to look at and instead of having one generic special attack, each of the four playable characters had their own. I should also add that the original game only had 3 characters, so the fourth was an additional feature. Really, if you’ve played on of these games you’ve played them all, but this one was my favorite.

16. Earthworm Jim

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EJ wasn’t a Genesis exclusive, but it single handedly reinvigorated the platformer genre for me. I had a period of time where those were king, but by ’94 when this title released I was in full-on RPG mode. It had a level of satire in a kid’s game that wasn’t common in the era. When I say kid’s game, I mean a game that would be rated “E” these days, and catered towards a younger audience. The satire wasn’t apparent until I was older, but a good example of it is that the damsel in distress whom Jim is trying to rescue is called “Princess What’s-her-name.” A great way to make some commentary about how the damsels in these games were basically throwaway characters. Overall, I appreciated the game’s wacky take on the genre.

17. Fatal Labyrinth

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Outside of Angband, this would have been one of my earliest Rogue-like experiences. It is basically a graphical representation of that game, but I didn’t know it existed until a few years ago. I played it in “Sonic’s Ultimate Genesis Collection,” which was a compilation disc for the PS3/Xbox 360. I know that I would have dumped a lot of time into this had I owned it back in the day, but I still played it quite a bit in the comp. It’s turn based, and levels are randomly generated. Death isn’t permanent though, as there are checkpoints every 5th level (out of 30 total levels) where you will return if you die. I never beat it, but it’s still a good example of an early Rogue-like (and still looks very similar to some games I have been playing more recently).

18. Kid Chameleon

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I never owned this game, just rented it multiple times (enough to beat it). It was basically Mario Brothers in a darker world. Your character would go through a series of levels with a bunch of platforming, secrets to find, and combat. The gimmick here was a number of masks that could be found that either helped you get beyond particular obstacles, or be more effective at killing enemies. This reminds me of the power ups found in Super Mario Bros 3, though they were more varied in KC. Outside of that, it was standard platformer faire.

19. Landstalker

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Landstalker came out of nowhere. I don’t remember reading about it or any of my friends telling me about it either. All I remember is seeing it, being interested enough in it to make the purchase, and then loving/hating it over the years. I loved the game because it was different. It had RPG elements. It had puzzle and platform elements. It had an interesting story. I hated it because as you can see in the above picture, it was an isometric game with platforming that could be rather frustrating. I did eventually beat it, and I even re-purchased it on the Virtual Console when I had a Wii years later. I’d play it again. I think it would play better with a revamped-for-modern-consoles version.

20. Might and Magic II: Gates to Another World

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M&M2 was the first of the series to be ported to the Genesis. The 3rd iteration was also ported, but this is the only one I played (and the only M&M game I played outside of the Heroes series, and the newest M&M X). The game was deep, way deeper than my young mind could understand. I loved the fact that you could build an entire group of adventurers from scratch, and I distinctly remember having an obsession with the ninja class. The game looked just as it does in the picture above, and had a bunch of menus with very little action, but I still had a lot of fun with it. I know I never came close to beating the game, I’d always end up dying fairly early. Most of you probably played the computer version and can attest to its unforgiving nature. Still a great title and one I have fond memories of.

21. Road Rash

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I absolutely adored the Road Rash series, and played the shit out of it. It started off exclusively on the Genesis, but was later ported to other systems. Further iterations in the series usually started on the Genesis as well, but also were ported around. The series died eventually, but there is a spiritual successor on Steam Early Access called Road Redemption now. I’m looking forward to getting my nostalgic fix there. Anyway, the game centered around illegal street racing on motorcycles, where you would face off against a variety of opponents. Getting to the finish line would require you to dodge traffic, knock other racers off their bikes with varying weapons, and avoid the police (sometimes also smashing them off their bikes). It was a lot of fun, as were most of the sequels that I tried.

22. Spider-Man & Venom: Maximum Carnage

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In the early 90’s I was a huge comic book fan, and most of the time that revolved around Spider-Man. Maximum Carnage was a crossover series that told a drawn out tale of how Spider-Man, Venom and many other characters from the Marvel Universe faced off against Carnage and a slew of Super-Villains. The game itself followed the standard side-scrolling beat-em-up formula of Golden Axe and like titles, but was cool just because of the story content. That’s really all I got. If you took away the source material, it might have fallen flat.

23. Tyrants: Fight Through Time

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Tyrants (Mega Lo Mania outside of NA) was one of my first forays into the God-simulator/RTS genre. Honestly, this isn’t the type of game that would appeal to everyone, and it’s a rather obscure title. I still fondly remember playing through this game quite a few times, and it was different every time. I really don’t want to make more word spam for it, so here’s a video instead:

24. Sword of Vermillion

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Sword of Vermilion was another rather weird hybrid RPG. The game normally looked like the isometric view on the left, while you were in towns or normal battles. When you left town, you would go to a Might and Magic style screen, where the dungeon crawl would commence. Later once you made it to boss battles, the view would change to the side-scroller format, pictured at right. I don’t remember the story being thought-provoking, but it was suitable enough. I spent a lot of time with this title, and it’s one of the few on this list that I could care less if I ever played again. I just thought that the combination of different mechanics was a novel idea.

25. Beyond Oasis

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For the final game on the list, a neat little title called Beyond Oasis. This was Sega’s answer to The Legend of Zelda series. It had nearly every mechanic, and played so similarly that you could say it’s a direct copy. But the storyline is centered on Prince Ali, in a more Arabian Nights type setting, and graphically it’s a bit different in terms of style. I loved the game, and even played the next game Legend of Oasis on the Sega Saturn. I know you all have played a Zelda style game, so no further commentary needed.

So there you have it. 25 games for 25 years. I’m sure I missed some killer titles in there, but these were some of my all-time favorites back in the day. What are some of your favorite Genesis titles?

#blaugust #list #sega #genesis

State of the Game: RPG-a-thon

It’s funny how we go in waves. Well, maybe you don’t, but I surely do.

Just a few months ago I got my hands on a better PC, so a whole world of gaming possibilities was opened up to me. In the interim, I’ve played a ton of games. Some were more time-intensive, like MMOs and RPGs, others were more session-based like MOBAs and FPS’s. With so many titles (not counting the consistent stream of free content via Playstation Plus) it’s easy to see how one could jump from game to game and spend little time in any. This has been the case with me, but there are some stand-out titles that I completed before moving on. Like I said, I go in waves. One week I’ll play a game straight through before moving on, and the next week I’ll merely sample a smattering of them.

Diablo 3:

Back in March is when I got this PC, and my first purchase was Diablo 3. Loot 2.0 had just occurred, and I had already rolled a Demon Hunter and Wizard on my Dad’s account (while I was visiting). Those characters obviously didn’t transfer over, so when I started anew, I played the Wizard from 1-60(ish). Shortly thereafter, Reaper of Souls came out, and there was a new bit of content to explore. By the time I finished Act V, I was level 68, and put the game down again.

On the back burner it sat until just a few nights ago. I finally decided it was time to at least get my Wizard to 70. In the process, I ended up falling back in love with the game and have had a few sessions. Now he’s level 70 with 7 paragon levels. Thought it’s not traditional, he’s now wielding a giant two-handed axe, and that’s something I love about the new loot system (and in general, how combat works in D3). The stats on the axe are very much class-appropriate, and since your basic attacks tend to be special abilities, the weapon tends to serve as a stats-booster.

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A bunch of my friends are playing the game more regularly as well, so that lead into me playing a Hardcore character with J3w3l last night. Soon enough we were level 10, and things were going well. I made a Demon Hunter (as I never made a new one after getting my own account) and J3w3l rolled a Witch Doctor. I like the Witch Doctor more now having seen it in action, having not really played the one that I initially rolled.

Little Red Izzy Hood

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By the time we were both level ten we were really starting to mow things down. Things were hairy for a while, but we got to the point that we meshed pretty well. Luckily Eri tends to have a similar playstyle to my own, though I think most people play D3 in a similar way. By the end of the night I had earned a few new Hardcore achievements, but I’m sure my overall score is sad to most people who have played the game for any length of time.

How far have you made it on Hardcore?

How far have you made it on Hardcore?

ArcheAge:

So I made it into the second closed beta event for ArcheAge. I’m torn about playing in these beta events because I know that upon launch the servers will be wiped and any progress made will be lost. Still, the meat and podtatoes (I see what you did there!) of the game lies beyond level 30. That’s the part of the game I really want to see, and unfortunately it will take longer than the time I have remaining to get there. This is due in part to me not wanting to spoil much of it, but also not wanting to grind to 30 so quickly. I think during the open beta (whenever that happens) I might actually play to 30 to get a grip on what happens at that threshold, so I can decide if the game is truly for me or not. So far I really like it, but that’s because my imagination tells me that post-30 content is going to be cool and different. My cynical side tells me that I’ll probably be disappointed. So this time around I only really played it for a few hours on Thursday. I might try to squeeze some more time in today, but I know it won’t include getting to 30, so I might just not bother.

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This is one mechanic I like that I haven’t really seen since EQ2 – climbing. They have a few spots where this is possible, and I meant to mention that before. It’s really not something you’d find on a feature list, but it adds to immersion, because who can’t climb things? But how many games include it? Exactly. Another thing I will mention is that ArcheAge might be the flavor of the week now that ESO and Wildstar have died down, but man, there sure are a shitload of people playing it. I was getting bogged down at times by the sheer number of people wandering around the starting areas. I did officially clear the starting portion of the map, and as soon as I hit the next bit of civilization, more people. I haven’t seen a population like that in any game in a long time, but that’s probably due to my never partaking in MMO launches.

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This is just a small sample of the people I’ve seen

Guild Wars 2:

I absolutely love the art direction of this game. It’s seriously pretty, but stylistic at the same time. Running around, seeing the chat bubbles pop up and feeling like a comic book, not to mention the painted-on style of the map. It’s just right up my alley.

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I also love the cutscenes for more important story-related material. It reminds me a lot of SWTOR, and I’m unaware at this moment which game came first. I’ve just been a bigger fan of High Fantasy than Sci-Fi for as long as I can remember (but don’t get me wrong, I love Star Wars/Star Trek like a good nerd should) so it appeals to me more in this game. Plus the lore is interesting because I really know nothing about it, whereas playing through EQ2 I already knew stuff from EQ1, and the same with Warcraft(RTS)/WoW.

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I don’t get why these cat people have 4 ears though…

Another neat feature is the vantage points or whatever they’re called, in which you find a marker on the map, and when you get to the appropriate location, a small cutscene shows you the lay of the surrounding land. It’s beautiful.

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I still haven’t progressed much farther at this point, but I believe I’m going to main the Thief, and try to start moving forward this week. More as it develops.

#diablo3 #archeage #guildwars2 #blaugust #stateofthegame

 

RE: Guild Wars 2

The other day I made a post requesting feedback on what class people thought I should play in Guild Wars 2. I made the post because I was prepping myself mentally for a new start in a new MMO, and it’s a game I really knew nothing about. Two things I learned from that post, or the comments rather:

1. No one that commented really knows my playstyle preference in MMOs, or games in general.
2. There are quite a few passionate GW2 players that had a lot of interesting viewpoints on the game.

My recent commentary about MMOs for the past year or so doesn’t really paint a picture of my gaming personality, so point 1 is forgiven. And I love passionate people when it comes to games, so I loved seeing the back and forth banter, enough so that I let it happen without really commenting further.

So what’s the point of this? Well, my Dad ended up reading my post (and voted for Guardian, really?) and before I even told him that I was planning to buy the game next week, he tells me he sprung for it. So yeah, I’ve had the game for a couple of days. No, that’s not the reason I’m almost late with this post (really cutting it close though). I actually had a rather busy day that included a bunch of running around, and I’ve just sat down at the computer now.

There was no clear winner in the poll from the other day. Guardian, Thief, Elementalist and Necromancer all received 3 votes. I had no interest in the Guardian whatsoever, and my initial interest was in Thief, Necro, Mesmer, and Engineer. I have since rolled one of each of those (all different races) along with a Warrior for shits n’ giggles.

A Charr Thief was my first choice. I absolutely love this class, and I believe it’s going to be my main. I’m dual wielding at the moment, but toying with the idea of going dagger/pistol. Any thoughts on that?

I also am seriously confused by the whole megaserver thing. I read a post on the official site about it, and that didn’t really help my understanding at all either. It seems like it works like other cross-server functions work in other MMOs, in that you can get grouped up with other people on the same map that are from different servers. It appears that having them on your friends list or in your party increases the likelihood that they will be on the same map as you. But you’re still prompted with a server list on log in. So wtf am I missing? Can someone clear this up?

Anyway, I apparently didn’t take screenshots of all of the characters made, but here’s some shots of what I did:

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Izlain, the Charr Thief

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Sylvani Mesmer

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Norn Warrior

Despite everyone warning me that I shouldn’t expect the usual with this game, it’s still similar enough, or at least I’ve played enough MMOs that it all feels just about right. Most of my expectations were met with the classes, and I enjoy the combat thus far. The storylines are very involving and I really like that, because story is usually so lacking in most AAA MMOs. Here’s hoping that the PvP is fun. More on this as it develops. Feedback will be appreciated!

#guildwars2 #gw2 #blaugust

Couch Podtatoes Episode 9: Talking Points

This week we threw together a bunch of different articles and then talked about them. This was just the way it worked out, since a lot of the points were cool topics, but not enough to fill up a whole show, so I thought we’d just talk about a variety of things. Topics range from Gamescom and SOE live, to Blaugust posts with interesting ideas, to another Ubisoft employee sounding like a jackass. I won’t spoil anything here. Listen below!

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Couch Podtatoes Epsiode 9: Talking Points (runtime: 1:08:43)

Breaking the Ice: what are we playing? (starts at 1:10)
Talking Points (starts at 12:14)

Host Contact information:

Izlain
Blog: Me vs. Myself and I
Twitter:@mevsmyselfandi

J3w3l
Blog: Healing The Masses
Twitter: @ausj3w3l

Talking Points Articles:

SOE live info

https://www.soe.com/soelive/news/soe-live-registration-pass-price-lineup-june-2014

SOE live on Twitch

https://www.soe.com/soelive/news/soe-live-digital-pass-2014

Sony PS4 Gamescom news:

http://www.gameinformer.com/b/news/archive/2014/08/12/sony-gamescom-press-conference-recap.aspx?utm_content=buffer7b9e1&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

Game Exclusivity (only on Xbox, etc)

http://gamingconjecture.wordpress.com/2014/08/12/exclusively-stupid/

Cross-platform MMO’ing

http://thechindividual.com/2014/08/03/cross-platform-gaming-hardware-politics-vs-united-playerbases/

To be Monogamous, or not to be?

http://biobreak.wordpress.com/2014/08/12/monogamy-and-the-mmo-player/

On balance in pvp-oriented games and MMO pvp

http://gameintrospection.com/2014/08/12/steady-status-auto-balancing-of-games/

10 years, 10 questions (original, WoW)

http://www.alternative-blog.net/2014/08/10-years-10-questions-official-launch.html#sthash.2KfSD4h0.dpbs

10 years, 10 questions (for someone who didn’t play wow, GW2 edition)

http://themysticalmesmer.blogspot.com.au/2014/08/keister-eggs.html

Blizzard phasing out WoW

http://www.keenandgraev.com/2014/08/06/still-believe-blizzard-phasing-wow

League of Legends f2p model is “bad for business” but great for consumers

http://www.gamasutra.com/view/news/223071/Dont_monetize_like_League_of_Legends_consultant_says.php

Music Credits:
“Level Up” by Cookie Monsta (from the Riot! EP)
“Head Down” by Nine Inch Nails (from the album The Slip)
“Enchanted Rose” by Bury Your Dead (from the album Beauty and the Breakdown)

Couch Podtatoes is a podcast about gaming, though we might stray into other forms of media. Sometimes we use strong language, but we try to keep that to a minimum. All opinions expressed by us or our guests are our own and are in no way to be interpreted as official commentary from any companies we discuss. Be sure to follow us on iTunes, and/or Stitcher Radio.

Questions, comments and feedback are welcomed and encouraged!

#couchpodtatoes #podcast #gamesdiscussion #gaming