TWR: My Love it is a Black Rose

A week or so ago my girlfriend was at Target and picked me up another of the Commander 2017 preconstructed decks, this time it was Arcane Wizardy, and I was really unsure what to do with it. I played it once and it felt severely underpowered compared to some of the other precons from the set. I sat and thought about it long and hard — I didn’t want to play it with Enalla at the helm, but some of the other legendary creatures in the deck that were still Grixis seemed much more interesting to play.

I had narrowed things down to building a deck around either Kess, Mairsil, or Marchesa. As I looked around on EDHREC and other resources, it seemed that the latter, Marchesa, was most suited to my playstyle and after putting together an initial decklist, I felt satisfied with using her to lead the troops. It helped that one of the guys in my playgroup had an integral piece needed to build the deck, and he was interested in doing a trade. So I ended up with a very cool card that will help the deck out, and he gained Mairsil, whom he would like to build a deck around. I ended up cutting out a large chunk of what came with the precon, so let’s look at that list and see what I got rid of:

1 Kess, Dissident Mage
1 Mairsil, the Pretender
1 Galecaster Colossus
1 Magus of the Mind
1 Portal Mage
1 Vindictive Lich
1 Izzet Chemister
1 Taigam, Sidisi’s Hand
1 Havengul Lich
1 Marchesa, the Black Rose
1 Vela the Night-Clad
1 Arcanis the Omnipotent
1 Azami, Lady of Scrolls
1 Body Double
1 Harbinger of the Tides
1 Serendib Sorcerer
1 Apprentice Necromancer
1 Magus of the Abyss
1 Puppeteer Clique
1 Etherium-Horn Sorcerer
1 Mercurial Chemister
1 Nin, the Pain Artist
1 Niv-Mizzet, the Firemind
1 Shadowmage Infiltrator
1 Bloodline Necromancer
1 Archaeomancer
1 Merchant of Secrets
1 Sea Gate Oracle
1 Corpse Augur
1 Izzet Chronarch
1 Nivix Guildmage
1 Kindred Dominance
1 Clone Legion
1 Spelltwine
1 Decree of Pain
1 Necromantic Selection
1 Comet Storm
1 Polymorphist’s Jest
1 Chaos Warp
1 Memory Plunder
1 Silumgar’s Command
1 Into the Roil
1 Opportunity
1 Reality Shift
1 Go for the Throat
1 Cauldron Dance
1 Crosis’s Charm
1 Rakdos Charm
1 Terminate
1 Nevinyrral’s Disk
1 Mirror of the Forebears
1 Commander’s Sphere
1 Darksteel Ingot
1 Fellwar Stone
1 Sol Ring
1 Unstable Obelisk
1 Worn Powerstone
1 Shifting Shadow
1 Curse of Verbosity
1 Curse of Disturbance
1 Curse of Opulence

As you can see, there wasn’t much left after I pulled out most of the wizards and many of the spells. That curse series in C17 is pretty much garbage, so those were taken out instantly. I removed most of the wizards because the tribal theme isn’t necessary for this deck. Marchesa wants to focus on getting +1/+1 counters on her minions so that when they die, they come right back onto the battlefield.  As such, most of the deck is focused around cards that have nice enter the battlefield effects, or that give/benefit from the counters. Let’s take a look at what I’ve added.

Creatures:

Not a huge amount of fuckery, as Grixis can be known for, but there are still some key elements here. Mikeaus is the card I traded Mairsil for, mainly because he grants undying to all other creatures. Between Marchesa’s Dethrone global and this, it going to be tough for my creatures to go down, as they either come back to the battlefield at end of turn due to Marchesa (if they have counters on them), or come back due to Mikeaus’s Undying (if they don’t have counters on them) thereby giving them the counters so that later Marchesa can save them again. I’m looking at trying to overload the battlefield with creatures and not letting them be taken out by boardwipes or the like. Onward to spells!

Spells:

This was pretty straightforward. I added some card draw and counterspells, along with a couple interesting cards in Press into Service and Tezzeret’s Gambit. The former has a rare keyword called Support, which allows you to distribute two +1/+1 counters as you see fit. The latter has the keyword Proliferate, which allows you to add additional counters to things that already have counters on them. I figured these spells and effects would be helpful for the theme. Onward to the other bits!

Artifacts/Enchatments:

I tried to stay on theme, so things like Unspeakable Symbol and Dragon Blood allow me to generate +1/+1 counters. I also added in some card draw with Phyrexian Arena and Greed. I’ve also tried to add some sacrifice outlets, since being able to sacrifice a creature and get it back the same turn seems like great value. Cards like Ashnod’s altar can be instrumental in getting out other high CMC cards out quickly, and enchantments like Attrition allow me to sac a creature to destroy a high threat target. Overall I think the deck looks pretty good, though I may have to tune it a bit after the fact. I know I don’t have anything to protect Marchesa (like hexproof or shroud) though I have ways to add that to the deck if needbe. I know that lately my commanders have been targeted to the point where I couldn’t actually get anything going, so that’s a potential weakness of the deck. I also may have gone a little too spell heavy in a creature oriented deck, but testing will tell. Anyway, that’s all for this time, happy gaming everyone!

The War Report: Revamping a Precon

Back at the beginning of this year, my playgroup and I decided we wanted to try our hands at Commander/EDH. The logical choice to get started was to pick up a preconstructed deck, and there were plenty to choose from, having all of the sets from 2016 back to when Wizards started to release them and officially support the format. Some of those decks would have been very expensive or unavailable, but we collectively decided we’d order some of the 2015 decks off of Amazon. I picked out the Call the Spirits precon led by Daxos, The Returned.

I played this deck straight out of the box for a few sessions before deciding to try and enhance it. Being new to the format and with a very volatile in-house meta at the time, I’d say now that my additions were haphazard and not necessarily on-theme. I still managed to win some games, but our playgroup had a couple of precons and our third managed to make some underpowered decks of his own creation. As the meta continued to shift, we all got much better at building decks from scratch, and soon it felt like Daxos was not up to snuff. After tweaking it excessively, I felt like it was “done” though I wasn’t overly thrilled with playing it as some of the other decks I had created just felt more powerful and more fun.

Recently my budget for Magic cards took a hit. Instead of being able to basically go hog-wild, I have to be a little more thrifty with my investments. As such, I have taken to looking for ways to build budget decks, or otherwise improve existing decks to get the best bang for my buck. This means spending $20 here and $40 there instead of outright buying a deck for $80+. Still, I can and have found ways to make improvements and have a good time with cards I haven’t played in a while. As it stands now, I have 3 decks in the works, and having received that Wizard precon that I mentioned in the last War Report, I have some things to work on. That doesn’t mean that all of my decks are done either, because Ixalan is bringing some new cards that I can see going well in some of my decks, and Iconic Masters is around the corner which could bring some additional power and drive down prices of some cards because of the reprinting. More to come on that when it happens, but I’m getting off topic.

I started looking at Daxos and realized that I could do some cool things with him, and that the way I had modified the deck was actually detrimental to the theme. There were better options and I started to research them. His ability is a powerful one — he can create */* creatures where * = the number of experience counters I have — these are created for 1WB each. Experience counters come pretty easily — With Daxos in play you cast an enchantment spell and there you go. This means the deck should revolve around enchantments, and though the precon did a good job of this, I found that there were some great options not included. Here’s the decklist as it came out of the box (with cards I removed crossed out):

1 Underworld Coinsmith
1 Karlov of the Ghost Council
1 Burnished Hart
1 Bastion Protector
1 Dawnglare Invoker
1 Ghostblade Eidolon
1 Kor Sanctifiers
1 Monk Idealist
1 Mesa Enchantress
1 Nighthowler
1 Corpse Augur
1 Fate Unraveler
1 Ajani’s Chosen
1 Doomwake Giant
1 Dreadbringer Lampads
1 Celestial Ancient
1 Celestial Archon
1 Herald of the Host
1 Banshee of the Dread Choir
1 Thief of Blood
1 Treasury Thrull
1 Sandstone Oracle
1 Silent Sentinel
1 Teysa, Envoy of Ghosts
1 Oreskos Explorer
1 Ancient Craving
1 Gild
1 Dawn to Dusk
1 Righteous Confluence
1 Open the Vaults
1 Deadly Tempest
1 Death Grasp
1 Sol Ring
1 Wayfarer’s Bauble
1 Lightning Greaves
1 Orzhov Signet
1 Thought Vessel
1 Crystal Chimes
1 Orzhov Cluestone
1 Phyrexian Reclamation
1 Seal of Cleansing
1 Grave Peril
1 Banishing Light
1 Cage of Hands
1 Karmic Justice
1 Vow of Duty
1 Fallen Ideal
1 Seal of Doom
1 Vow of Malice
1 Aura of Silence
1 Grasp of Fate
1 Shielded by Faith
1 Phyrexian Arena
1 Underworld Connections
1 Daxos’s Torment
1 Marshal’s Anthem
1 Dictate of Heliod
1 Sigil of the Empty Throne
1 Black Market
1 Necromancer’s Covenant

As you can see, I’ve removed a significant chunk of what came with the deck. I didn’t include lands in this list because I left the mana base as is — it was decent enough. These cards weren’t removed all at once, but most of them were placed in other decks or are sitting in my under construction pile. A few of the cards have strictly better replacements, but that isn’t to say that everything I removed was bad, just that some of the cards would be more suited for other decks I have built (or am building) and I felt that it was better to go all-in on the enchantment theme. The obvious thing to do would be to add a bunch of enchantments to the deck, and though I did that, you still need creatures, artifacts and other spells to help things along. The precon came with some enchantment creatures which I didn’t know existed until I played with the deck. However, there are many that weren’t included that are powerful, and if most of the creatures in the deck were enchantment creatures, then I would be getting experience counters left and right. Let’s take a look at what I added:

There are some fucking fantastic enchantment creatures that were a thing during the Theros block, along with a bevy of Gods that count just the same. I only included one God, Athreos, because he was the most on theme with what I am trying to do, but also added a bunch of white and black creatures that will trigger Daxos’ experience counters but also have great abilities on their own. Limiting the amount of spells played or cards drawn per turn is just stupid good, and I also added some cards like Auramancer that give a little bit of graveyard recursion. Lastly, the Tree of Perdition was thrown in as I didn’t have a use for it elsewhere, and it happens to combo with another enchantment from that set. Speaking of, let’s talk about enchantments that I added:

The combo in question is fairly obvious when you put the two cards together, but Tree of Perdition can be used to lower someone’s life total to 13, and then they will lose the game if you have Triskaidekaphobia on the board. An unlikely win-con, but a potential player elimination tool nonetheless. Many of the enchantments packed into the deck were good so I kept quite a few, but added things like Authority of the Consuls and Ghostly Prison for a little tempo control and/or pillowfort action. Others add more utility such as being able to draw more cards or gain some life here and there. Lastly, let’s look at my changes to the non-enchantment spells:

Here I tried to add all around utility. A couple of board wipes, some spot removal, and some tutors. Fun stuff like Torment of Hailfire could be very effective late game, and being able to steal a nice creature from someone else’s graveyard can come in handy. The main win condition here is to go wide with spirits created by Daxos, but to do so, you must be able to withstand (reset) the board state and play out a bunch of low cost enchantments (and enchantment creatures). Once you have 6 or 7 experience counters you can start pumping out 6/6 or 7/7 spirits for 3 mana a pop. They don’t have evasion which can suck, but that’s why you want to optimally clear the board and then start pumping them out. Tutors can help pull the wipe you might need, or the Tree/phobia combo to eliminate someone. Through play testing this deck seems far superior to the precon, and most of the cards that I purchased for the revamp were under a buck each. For $30-40 you should be able to do something similar to your Call the Spirits deck. Happy gaming!

The War Report: What to Do with Arcane Wizardry?

EDIT (9/25): I decided what to do with this deck, and you can read about that here

The only new Commander 2017 product I was really into was the Edgar Markov led Vampire deck. I’ve spoken about this a time or two already, so I don’t think I need to repeat myself. This wasn’t to say that I didn’t see value in the other decks, it just so happened that I already had a Vampire deck in the works, and being able to play a 3 color commander opens up more opportunities (like the White Vampires coming in Ixalan… a couple of those are sweet auto includes!).

I had passing interest in the Cat deck, mainly because it had a few cards that would benefit my Sram-led, Voltron-themed deck. I also had passing interest in the Wizard deck because it has some interesting cards along with a Grixis color scheme which I have yet to build a deck out of. Wizards seem pretty cool too, though finding a killer win condition was a little more difficult. I had no real interest in the Dragon deck, outside of Ramos who would be a cool 5-color commander that doesn’t require tribal synergy.

Having a lady that supports your bad habits is fantastic. She called me when I was at work the other day and said that she had found the precons at Target (they must have finally put them up on display!) and was asking which ones I wanted. Turns out they didn’t have the Vampire deck (but I already have that one) but they had all of the others. I was torn between the Cat and Wizard options, but I eventually picked Wizards and when I came home there it was.

At this point I’ve opened the deck and sleeved it up. I haven’t altered it in any way. Honestly I think I’ll probably play it as-is to see what the power level is like, but I don’t think it will stay that way for long. I don’t really care for the intended commander of the deck, Inalla.

Eminence is a powerful tool, but I just think the hasty tokens aren’t that great in conjunction with Wizards who are less likely to attack, and more likely want to just tap for an activated ability. Having haste enables that, but it just seems like it would have been more appropriate in like the Cat or Dragon decks. There is the added bonus of being able to tap 5 wizards to ping an opponent for 7 damage, but it seems like you’d just be leaving yourself open to die, unless of course that 7 damage would count towards commander damage which I’m unsure of.

It does turn out that there are several other legendary creatures packed in that I find much more appealing as a commander, and they still fit the Grixis color scheme. I just don’t know which one to roll with:

Kess and Mairsil are both new cards, and Marchesa is a reprint, but a popular commander choice. Kess has the graveyard focus and is screaming to be made into a spellslinging recursion deck. Mairsil wants things to go into the graveyard as well, but he then exiles cards and steals their active abilities. That seems cool enough, but then how many of those abilities are going to translate into a win condition? Lastly, Marchesa has Dethrone and gives this ability to all other creatures I control. Definitely don’t have to stick with a Wizard theme in that case, but I don’t know what sort of theme to go with. Big beaters? Fliers? Trickery? The same can be said of all three of these. I enjoy their abilities more than Inalla’s, but I don’t know what to do with them.

I’ve been scouring EDHREC for the last few days since I ended up with this precon and don’t know which route I want to go. Originally I thought Mairsil was the go-to option, but now I’m seeing the pros and cons of each and am torn with which direction to go. I suppose I will try the precon out since tomorrow is our weekly gathering, and that might give me some more insight into which route suits me.

I’ll be back to report on this once I have made a decision.

The War Report: Upgrading Vampiric Bloodlust

The new Commander 2017 decks released this past Friday, and I must say it was a chore to get my hands on one! With the commander series passed, I had no trouble grabbing a 2015 (Daxos) online for less than the MSRP, and picked up a 2016 (Saskia) deck at Target, six months after it had released. The Commander 2017 editions however were not so easy to come by. It seems that there were rumors of a limited print run, so online stores were price gouging — I saw decks that are supposed to be $35.99 MSRP going for $50-60 at the online stores I typically buy singles from. Even Amazon and Ebay had the decks listed higher than the going price, it was ridiculous. I figured that I’d get my hands on the deck by going to Target or Walmart and paying the $35.99 + tax and be done with it, but that wasn’t how it went down.

I went to Target on Friday evening, and there were no Commander 2017 decks to be found. As a matter of fact, I didn’t see any of the precons whatsoever. I figured perhaps they just hadn’t gotten them up on the shelves yet, and I had an impending trip to visit my Mother for her birthday that weekend, so I figured I’d look again when I had the chance. On Saturday we had to run about and do some errands and ended up at Walmart. I went straight to the card section and lo and behold, there were no commander decks on display current or otherwise. Again on Sunday, I ended up at the Target where she lives, and still no dice. It was beginning to appear that I might not get my hands on one for regular price, and I surely didn’t want to pay the extra money despite really wanting to get my hands on the Edgar Markov deck. I remembered that there was a comic book store that also sold some Magic products when I used to live out there, so I Googled that, and it turns out that the store had closed. As a last ditch effort, I used the store locator on the official Magic website and found another LGS that was on the other side of town. I called and they had all four of the decks in stock so we rushed over there and I finally got the deck I was looking for. This store wasn’t gouging either, only charging $40 for the deck. What an ordeal!

Because of the trip I mentioned, I had to miss out on our weekly playgroup but I know that the guys went to a Commander event at an LGS and at least one of them picked up one of the new C17 decks. This next weekend we are set to move into the new house, so I already know I won’t be playing again, as they move on the 1st (Friday) and I’ll be moving in on my normal day off, Sunday. If all goes well, I’ll be able to play again the following Friday. I’m really looking forward to it, as I’ll have my Vampire deck ready to go in its fancy new accessories: a themed Deck Box + Sleeves.

So as the deck itself goes, it’s pretty good right out of the box. However, there were obvious ways to improve the deck significantly, along with having several important vampires missing from the list. Here’s the decklist for the precon:

1 Licia, Sanguine Tribune
1 Mathas, Fiend Seeker
1 Kheru Mind-Eater
1 Patron of the Vein
1 Bloodsworn Steward
1 Crimson Honor Guard
1 Anowon, the Ruin Sage
1 Bloodlord of Vaasgoth
1 Blood Baron of Vizkopa
1 Butcher of Malakir
1 Captivating Vampire
1 Dark Impostor
1 Drana, Kalastria Bloodchief
1 Malakir Bloodwitch
1 Sangromancer
1 Skeletal Vampire
1 Vein Drinker
1 Bloodline Necromancer
1 Blood Artist
1 Bloodhusk Ritualist
1 Falkenrath Noble
1 Pawn of Ulamog
1 Vampire Nighthawk
1 Rakish Heir
1 Stromkirk Captain
1 Tithe Drinker
1 New Blood
1 Disrupt Decorum
1 Kindred Charge
1 Fell the Mighty
1 Blood Tribute
1 Consuming Vapors
1 Damnable Pact
1 Merciless Eviction
1 Ambition’s Cost
1 Read the Bones
1 Syphon Mind
1 Teferi’s Protection
1 Crackling Doom
1 Return to Dust
1 Swords to Plowshares
1 Go for the Throat
1 Skeletal Scrying
1 Mortify
1 Blade of the Bloodchief
1 Door of Destinies
1 Well of Lost Dreams
1 Heirloom Blade
1 Boros Signet
1 Orzhov Signet
1 Rakdos Signet
1 Skullclamp
1 Sol Ring
1 Worn Powerstone
1 Kindred Boon
1 Blind Obedience
1 Black Market
1 Sanguine Bond
1 Underworld Connections
1 Outpost Siege
1 Curse of Vitality
1 Curse of Disturbance
8 Swamp
4 Mountain
3 Plains
1 Path of Ancestry
1 Akoum Refuge
1 Bloodfell Caves
1 Bojuka Bog
1 Boros Garrison
1 Boros Guildgate
1 Cinder Barrens
1 Command Tower
1 Evolving Wilds
1 Forsaken Sanctuary
1 Kabira Crossroads
1 Nomad Outpost
1 Opal Palace
1 Orzhov Basilica
1 Orzhov Guildgate
1 Rakdos Carnarium
1 Rakdos Guildgate
1 Scoured Barrens
1 Stone Quarry
1 Terramorphic Expanse
1 Urborg Volcano
1 Wind-Scarred Crag

There are some great cards included, and a decent landbase. However, many of the shitty tap lands are included, and some really powerful (and valuable) cards are great to have, but are screaming to be put into some of my other creations (Teferi’s Protection is one that is worth almost $30 but I want to use elsewhere). The curse cycle that was added with this commander set is also fairly weak, so I immediately removed the two in this list. Everything that I crossed out was removed and these are the cards that I added in their place:

I removed a couple of vampires that just weren’t that great and instead added some recent additions to the tribe along with an old card that is essentially half an Elesh Norn for black. These vampires simply have better effects, and I’m trying to abuse the +1/+1 counter theme that the deck was already riding. Speaking of counters and tokens, what else can we do?

Anointed Procession in combination with Edgar Markov’s Emminence ability is just absurd. Remember, he creates a 1/1 vampire everytime you cast a vampire. So cast one, get two with the enchantment’s effect. Couple that with Cathars’ Crusade and you’re giving +1/+1 to everything for each vampire hitting the battlefield. Add in a Coat of Arms, and they all get +1/+1 for every other creature that shares a creature type with it! You can really go wide with these simple additions!

Lastly, I added in the most obvious of Planeswalker choices. Each version of Sorin (who is of Markov decent and fits so well thematically) can create vampire tokens, and each has some other perks that add to the overall theme and flavor of the deck. He was an obvious choice and he was removed from other decks that really didn’t deserve him. He will lead with Edgar and turn all of humanity into an army of bloodsuckers if I have my way!

There are likely other cards that could easily slot in, and in some cases I had considered them but ultimately decided to keep my upgrades budget friendly. Overall, the $40 for the deck plus singles will end up being an $80 investment, and that’s on the low end for most of the decks I’ve created, so I’m glad to have been able to keep it within my means but still make it more powerful. Next time I’m planning on sharing another deck’s revamp that I am working on, so look for that soon!

TWR: I’ve Got 99 Problems But A Commander Ain’t One

It may be safe to say that I have a problem.

I recall saying something similar at the beginning of a post within the last couple of years, but as I remember it I was speaking of my Steam library at the time. It seems the problem has metamorphosed into something else — yet the end result is the same: An Empty Wallet.

What started off as an innocuous hobby has xenomorphed its way into a devious creation capable of devouring all of my time and spare cash. It’s true, I’ve spent a bit of coin on these bits of paper and accessories over this run, but I have also felt excitement, pleasure and that competitive spirit come back around and that’s not something I can say has been the case with gaming the past year or so. It’s not as if I’m forsaking my other hobbies, I’ve just found my mind coming back around to Magic every day, the same way I used to daydream about playing my favorite MMO while working shitty jobs years ago. Just like I would do back then, when I wasn’t playing the game I was thinking about it, and sometimes that lead to thinking about new strategies and in this case it leads me to deck building and theory crafting which happens to be a rather enjoyable aspect of the pastime. What started with one preconstructed deck has ballooned, and well… see for yourself:

That’s my list of decks over on MTG Goldfish. It appears that I started playing Commander in April of this year, but I know that I started at least one month prior to that. As such, the Daxos deck was my first precon, and I turned my standard Zombie deck into a commander deck with Gisa & Geralf at the helm (until Scarab God released and I slotted him in), and I actually purchased the Saskia precon as well prior to signing up for this website’s service. April was when the signup would have occurred and I entered those decklists into the system for my own tracking purposes. It wouldn’t be long though before I started brewing like crazy.

Angels & Demons was helmed by Tariel until I got my hands on Kaalia from the Commander Anthology. I brewed Molimo and Temmet on the same day and ended up buying both of those decks outright because they were more budget friendly. Sramtron was also a budget buy because I owned quite a few of the cards, but I actually brewed him and sat on it for a while because I also brewed Reaper King and was far more excited for it at the time. I built Sram right before Hour of Devastation released, and after it did, I put together Locust God. His is still my most recent creation, so I actually only have 8 completed and playable EDH decks. I’d have two more as well but I dismantled Saskia a long time ago, and Freyalise (which I also got out of the Anthology) was put into Molimo and though I do have the deck sitting aside and playable with Ezuri leading it, I’m just not that into Elves. So we’ll say I have 8 and leave it at that.

But wait, you say. There are clearly 12 decks up there, and you only mentioned 8. What are the others? Well, that’s where my problem lies. I get so into the deckbuilding aspect that I just start brewing when I get a cool idea and next thing I know I have another deck ready to be bought and paid for. There also isn’t the new Vampire precon I want to buy next on here, so you can see just how far ahead of myself I’ve gotten! With that said, Vampires are my next project and will be the most cost effective, because the precon is $35 and I might spend another $20 on singles to upgrade it a bit. The set itself looks pretty strong as it is packaged.

So what about the other decks man? As I was saying, I love the deckbuilding aspects of Magic, so I have been prebuilding ideas on MTG Goldfish so that I have them for reference and can pour through my collection to see which cards I already have. I do purposely try and pick commanders that might utilize things I already have to reduce costs, and that has been doing the trick. Some off-meta picks can help as well. For example, I was hoping that one of the decks for Commander 2017 might be Cleric tribal. There are so many, why wouldn’t you? Well it ended up being Wizards instead, so I went ahead and built my own Cleric tribal deck. I then found that a great subtheme is using as many Extort cards as possible, because it’s an Orzhov mechanic and is on quite a few Cleric cards. Boom. Deck is done man. It also turns out that Clerics are relatively inexpensive so that deck can be built on a budget. Ditto the Werewolf deck, which I talked about very recently. I have 50% of those cards already and the rest are cheap.

The only really big investment I will have to make is on Oloro. He’s not expensive himself, but I’m lacking most of the cards and it’s gonna cost a bit. However I have been slowly gathering cards as time has gone on, so eventually I’ll be able to bite the bullet and finish it off. I literally just built the Spartan deck tonight on a whim, mainly because I own a copy of Assemble the Legion and wanted to build a deck around it. Turns out that Boros Soliders are quite powerful, and the comander Tajic is gonna be fun killing people off with. I’ve found that being able to conceive these ideas and then build them later has made it less of an issue when it comes to buying the cards. If I build them over time I will still get to use them, and I won’t dump quite as much money on them all at once. I just wonder when it will all come to an end? I don’t see myself not wanting to brew, and each new set will bring new legendary creatures for new possibilities. I suppose it will then be time to start keeping staples in a binder and pull out what I need between games. Either way, I’m finding more things to write about due to this hobby, and I fully intend to dive into other decks that I’ve built that I haven’t showcased yet in the column. Be on the lookout for those.

Do you find yourself constantly dreaming up new deck ideas? Are you content keeping them on paper or do you feel the need to play them immediately?