The War Report: WUBRG Warriors

Battlebond has been fully spoiled at this point, and there was one clear winner in my mind when it came to new legendary creatures to build a deck around: Najeela, the Blade-Blossom.

Najeela appears to be a mono red creature at first glance, and were that the case she wouldn’t be nearly as exciting of a prospective general. She, like General Tazri before her, is a mono-colored commander that has a 5-color activated ability, and it’s a good one. Being a WUBRG commander means we have access to all of the strengths of each color, along with the best warriors in each color. We want this to be a warriors matter deck, mainly because of her abilities. When Najeela is on the battlefield, any time a warrior attacks (including herself) you get to create a 1/1 warrior token that’s tapped and attacking. So basically you get an additional creature for each creature that attacks. To top this off, for WUBRG you get an additional combat phase with each creature getting trample, lifelink and haste. Even more busted, this activated ability doesn’t cause Najeela to tap, meaning it can be use more than once per turn as long as you have the mana. If you can swing with 5 warriors, you’ll actually be swinging with 10, then you pay WUBRG and swing with those 10 to get 20 and well, you get the picture. Being a 5-color deck, we’ll need to work on ramping and mana fixing, so here’s some tools to do that with:

Ramp:

Besides mana rocks and the usual green ramp spells, we have some other support here. Radha in both of her forms will provide green or red mana depending on some circumstances, but can be valuable mana for post combat main phases. Ditto Neheb, though you’ll want to keep some of the other colors open so that you can cast additional spells. Chromatic Lantern gives all of your lands all colors of mana, and Cryptolith Rite gives the same to your creatures (think about using the tokens you’re producing for additional mana). Lastly, Mirari’s Wake and Zendikar Resurgent will make your lands produce double mana, while also buffing creatures and drawing you cards. There are other great Warriors that do different things so let’s take a look at those now:

Warriors:

It seems that every color represents the warrior tribe fairly well, except for blue which is only present in multi-colored warriors and the lone Nimbus Champion. Still, there is a lot of good stuff here, most of these warriors being rare or mythic rarity means they tend to have pretty good effects on them. Some are better than others, but you can see the synergy. We’ll be creating tokens left and right, and we can use those tokens in various ways. Like I mentioned earlier, with Cryptolith Rite you’ll be able to tap those little 1/1’s for mana and that’s a boon for any 5-color deck. You can also sacrifice warriors to Brion Stoutarm (fling them at targets) or Blood-Chin Fanatic (extort effect), and as a bonus if you have Butcher of Malakir out at the same time enemies will have to do some sacrificing as well. There are far too mana effects to go over here, but you should look over the cards. There are many options out there that I didn’t use, but I found that these to be some of the best effects on Warrior bodies out there. The only two that I added from Battlebond are the Decorated Champion and Nimbus Champion, both who have warriors-matter effects. One of the main themes of the deck besides being tribal is extra combat steps, so let’s look at the support section of the deck:

Support:

From being able to take extra combat steps (Relentless Assault, Savage Beating, World at War), to buffing your creatures (Overwhelming Stampede, True Conviction, Cathars’ Crusade) to Warriors matter (Raiders’ Spoils, Secure the Wastes), to standard tribal includes (Kindred Discovery, Coat of Arms, Vanquisher’s Banner), you’ll find a ton of synergy and should be making a ton of tokens and buffing your creatures quickly — then take as many combats as you need in order to smash you opponents. I’m not sure where Najeela will fit on the tier list (probably around tier 3) but I think this deck will be fun to pilot nonetheless. You could also go a completely different route and still make use of her extra combat ability, but I think tribal warriors is the way to go! You can see the full deck list here.

TWR: $100 Budget Grenzo

A while back I challenged myself to build a budget deck with a dollar limit of $50. It ended up being a janky wall deck that wasn’t competitive in any sense of the word. I’m a fan of making decks of differing power levels, so it was fun to try and build something that at least had a win condition but wasn’t super competitive so that I could play it against folks who might have sub par decks. Having the option to play lower power decks with your playgroup is also nice so you can sort of relax and play EDH how it was initially meant to be played — casually. This doesn’t mean that playing a low cost deck requires it to be trash. There are some surprising budget builds out there that can actually work at multiplayer tables, and some commanders are better suited to these budget builds. You’re probably not going to compete very well with a $50 deck against a bunch of $500+ decks, but everyone has a pet project deck that isn’t high tier but is still fun to play. One of the other Legendary creatures I pulled in Masters 25 was Grenzo, Dungeon Warden and I knew that I’d like to build him at some point. I’ve finally brewed up a deck giving myself the limitation of $100, and have tried to make it as competitive as possible despite the low price tag. I didn’t limit myself on money spent per card, and of course market fluctuations could cause this number to be a little +/- $100, but current pricing shows it sitting at $98.72 which is close enough to the mark. Let’s take a look at the man, or goblin himself:

Grenzo is one of a small number of generals with an X in their CMC. The good news here is that X can equal 0, so he’s actually a 2 CMC commander so he’s quick to hit the board. Of course, you can choose to pay whatever you like for X,  and Grenzo will come into play with X +1/+1 counters on him. His activated ability costs 2 colorless mana, and you’ll throw the bottom card of your library into your graveyard at which point the creature’s power is compared to Grenzo’s — If the creature’s power is less than or equal to our leader’s then the creature is put into play. This means that you could actually build him in a way that you can cheat out large creatures without paying their mana costs. I see the value in that, but the down side there is that you’ll eventually get commander tax added on and X can start to get a bit out of hand. Alternatively you could use pump spells and auras or equipment to buff his power before using his ability, but I felt that these strategies were less effective than simply throwing in plenty of creatures with power 2 or less. It’s a hatebear style of package, but you can also exploit cards that are 0/0 and enter the battlefield with a number of +1/+1 counters. Let’s take a look parts of the creature package:

The majority of creatures are represented here, each having a specific reason for its inclusion (also most of them being on the cheap side to keep us under budget). Creatures have power 2 or less but also have a great upside and most of them cost more than 2 CMC, so cheating them into play makes them that much better. Utilizing cards like Ravenous Chupacabra and Fleshbag Marauder eliminate threats on the opponent’s board. You’ll create tokens with Siege-Gang Commander, Pentavus and Noosegraf Mob. Tree of Perdition is a great tool to slow down lifegain decks, while the Priests of Gix and Urabrask along with Palladium Myr will help speed us up. There are some combo pieces too, with Triskelion and Workhorse being able to go infinite by giving them Undying (and no, you don’t need Mikaeus to do it — he’d break the budget). You’ll be cheating in creatures for 2 mana a pop very quickly with Grenzo, so we’ll want the rest of our supporting cards to help manipulate our libraries. This means ways to put cards on the bottom of our library from our graveyard, or from the top to bottom with heavy use of the Scry keyword.

As you can see, we’re going to be manipulating our deck quite a bit. This is done by using artifacts and creatures that allow us to move cards from our graveyard to the bottom of our library. Example: Cast your Nekrataal, killing an opponent’s creature, then sacrifice it to Viscera Seer putting it into your graveyard, then use any of our cards that has the ability to put Nekrataal back on the bottom of the library, then put him back onto the battlefield with Grenzo’s ability. You can exploit cards over and over again in this manner. You’ll also be able to use cards like Faithless Looting or Tormenting Voice to draw cards and discard cards you’ll want to put onto the bottom of your library with the above method. You can scry at will with many of the artifacts I’ve included, so use this ability often to set up Grenzo in the best way possible. Another way we can churn through our libraries is with cards like Teferi’s Puzzlebox and Mindmoil, drawing a ton of cards and being able to set up your Grenzo uses in the process. The biggest benefit is that Grenzo doesn’t need to be tapped to use his ability, and this also means you can respond at instant speed. For example, if it’s an opponent’s turn and your Crystal Ball is untapped (you’ll need 3 untapped mana as well, so you should probably leave mana up each turn if possible) and they cast a big bad creature that is going to hit you you can tap a land for mana, tap Crystal Ball to scry 2, putting a response on the bottom of your library (say a Chupacabra) and then activating Grenzo to put that creature onto the battlefield and killing the enemy’s threat. Of course Scrying doesn’t necessarily mean you’ll get what you need, but having a response is better than not, and you could also use your ability to move cards from graveyard to bottom of library to get the answers you need. You can literally move cards from zone to zone at will, so you might as well take advantage of it!

With that said, there really isn’t a baked in win-con here. You’ll have a sort of toolbox style game plan, wanting to manipulate Grenzo and the abilities I’ve described to lock down the board and get your chip damage in. Of course this won’t be a high tier build of Grenzo, but still looks like a fun deck to pilot for a small investment! You can see the full decklist here.

TWR: Monk My Day

My recent selling spree has netted me store credit that I used towards a bunch of cards that I’ve wanted that always felt too expensive to purchase outright. Essentially trading in some valuable cards that I didn’t have much use for to get cards I need to build decks was a worthy endeavor, and I’m glad that I finally got around to doing it. This is the last deck build that I wanted to share that was heavily influenced by the release of Dominaria. I had a Sram, Senior Edificer deck that worked pretty well, but I felt like a single card from Dominaria would give it a boost. The card in question is Jhoira, Weatherlight Captain. Sram is a card draw engine in and of himself, and so is Jhoira though they work a little bit differently. I wanted to keep the same Voltron strategy for the deck as well. Also, being completely different colors mean that I would need to choose a new commander to be able to use them both in a deck. White, Blue and Red is Jeskai, and it didn’t take me long to find the perfect commander in those colors that could still front a Voltron deck:

Shu Yun, the Silent Tempest has a CMC of 3 (2U) so he’s square in the middle of Sram (1W) and Jhoira (2UR) when it comes to mana cost. So he comes out a turn later than Sram, but should still be easy to cast by turn two in most cases. He’s a 3/2 as opposed to a 2/2 with Sram, so that’s a mild improvement. He has prowess, which gives him a little bit of a buff (+1/+1) for a turn if you cast any noncreature spells. Lastly, if you can pay an extra 2 mana after casting a noncreature spell, you can also give him or another creature double strike. This means that he’s able to be beefed up not only with equipment, but by casting spells and paying a little extra for double-strike. This actually makes him a better Voltron commander than Sram, though he doesn’t have the card draw benefit. That’s why I’ve included the other two Legends to help with that.

 

Sram will draw you a card whenever casting an Aura, Equipment or Vehicle spell. Jhoira on the other hand will draw you a card whenever casting an Artifact, Legendary or Saga. In this deck I have included only a couple of auras, a couple of vehicles, and a ton of equipment. There are no sagas, but I’ll now get to draw cards off of any artifact and other legendary creatures of which there are a few. The goal here is to get at least one of these creatures onto the battlefield as early as possible, and then start drawing cards left and right and hopefully get the other out as well. With the amount of equipment in the deck, we’ll get double the draws. There are some other draw enablers as well, but first let’s look at the equipment, as that’s the cornerstone of any good Voltron deck.

I feel like I’ve covered the bases pretty well here, giving a lot of avoidance, plenty of pump, and some other options that are great in games of EDH. Notable inclusions are 3 of the 5 swords that are probably the most desirable equipment in the game. The only reason I didn’t include the other two is because Body & Mind is pretty crappy, and Fire & Ice is like $60. Feast and Famine is my personal favorite, as it makes an opponent discard a card, and you untap all of your lands, so your second main phase can be explosive. There’s ways to ramp, non-basic landwalk (unblockable), and most of the avoidance keywords you’d want. Hammer of Nazahn allows you to equip for free, Conqueror’s Flail keeps your enemies from casting on your turn, and there’s a handful of 0 CMC equipment to keep the card draw flowing though you’ll need to get Sram or Jhoira out for that. Unfortunately there are few tutors for creatures in this color pairing, but I’m thinking either card draw will get them out or you might have to mulligan until one or the other is in your hand. Let’s take a look at some of the Voltron support I’ve included:

Here we have a selection of cards that are going along with our theme of focusing on equipment to voltron up our commander, but also ways that help us to draw more cards and reduce costs. Vedalken Archmage stacks with Sram and Jhoira when casting artifacts, ditto Puresteel Paladin when casting equipment. Etherium Sculptor and Foundry Inspector (also Danitha) both reduce the cost of artifacts, and most of them are 3 CMC or less so it can turn a bunch of them into free casts. I’ve included the tutors that I can (and are relevant), with Gamble being the only one that can tutor up one of your card draw engines. Others tutor for equipment only, or artifacts, or there’s Muddle the Mixture which is a counterspell but can also double as a tutor for something with CMC 3 in a pinch (this doesn’t help with Sram or Jhoira, but can grab one of the swords or Danitha/Foundry Inspector. Lastly, there’s Sunbird’s Invocation, which essentially means you’ll be cycling through your deck quickly and casting stuff for free more often.

I think all of these cards synergize well, and I think that this deck can go off under the right circumstances. Still probably not higher than Tier 3, but a fun deck to pilot no doubt. I just recently finished this deck so I’ll report back once I’ve done some playtesting.

The War Report: Jodah and Friends

I had a 5-color deck led by Reaper King. It had an initial build price that was fairly budget, because I used mostly scarecrows and most of them aren’t worth much (aren’t very good cards either). Later I changed this to be less of a tribal deck, using tricks like Arcane Adaption and Conspiracy to make any creature I played a scarecrow, still abusing Reaper King’s ability to destroy permanents when scarecrows enter the battlefield. I’d say it’s a deck that could be revisited if scarecrows got some better additions, but I don’t see this being a tribe with much of a following so that’s unlikely. My last additions focused on abusing blink effects and I added a full set of shocks and some fetches to the deck. It finally felt somewhat competitive at that point, but after pulling a Jodah from a Dominaria pack, I decided I’d rather go another route. I had a superfriends style deck brewed using Ramos, Dragon Engine as the commander, and decided that Jodah would actually be a better superfriends leader, despite both being 5-color. At the end of the day, I decided that I only wanted one 5-color deck, and thought I’d use Jodah to finally make a superfriends deck.

It turns out that of all the planeswalkers I owned, not very many of them would really make use of Jodah’s ability. Jodah himself doesn’t take more than 3 colors to cast, but his ability makes it so that as long as you can pay WUBRG, you can cast any spell for only 5 mana. This is a similar way that Reaper King could cheat as well, because he had hybrid mana costs and could get on the battlefield for as little as 5 mana. Jodah has him beat because he only costs 4 mana, and he still provides support for 5 colors. So one reason I got away from the superfriends idea was because most of them wouldn’t benefit by being cheated out for 5 mana, and Doubling Season is an essential card for the build. Doubling Season is currently $75 on Card Kingdom, and it’s no Mana Crypt so I can’t justify spending that kind of money on it. With that said, I decided that I still wanted to include a few planeswalkers, but I wouldn’t completely focus on that strategy. There are simply too many big bad ass creatures that can be cheated into play with Jodah on the board that I decided to include a ton. Sorceries often come with a hefty mana cost as well, so I’ve included quite a few high cost spells too. Let’s look at our cheating targets:

These are the cards you’re going to want to cheat into play earlier than you should be able to. Many of them are game finishers in their own right. You’ll be able to do some crazy stuff with some of these cards. The Praetors will make things miserable for your opponents. As will the big fuck you Eldrazi I’ve included. Bringer of the Black Dawn let’s you tutor out other big baddies. Nicol Bolas will help you empty other players hands. You can bring back every single legendary in your graveyard with Primevals’ Glorious Rebirth, and that includes Planeswalkers! Grab an extra turn with Karn’s Temporal Sundering, or create a shitload of 1/1’s with flying with Storm Herd. There’s some fun stuff here that you usually wouldn’t be able to cast by turn 4-5, and you should be able to do this every game. (EDIT @12pm – Realized that I hadn’t included Omniscience, which was meant to be included in the build. Why worry about having to cheat things in when you can just cast everything in your hand for free? I removed Dig Through Time from the list).

Because I wanted to do a superfriends deck and very few of my EDH decks have more than one or two planeswalkers in them, I picked out some of the most brutal ones for this deck. I stuck with planeswalkers that have emblems for the most part, because these emblems provide control in ways that only the most powerful of spells do, and emblems can’t be removed. From screwing up opponent’s untap steps, to countering their first spell per turn, these emblems are ruthless. Vraska also has a neat ability to create 3 1/1’s that cause opponents to lose the game if they get through. Planeswalkers have a big target on them though, so in order to help them get to their ultimate abilities, I’ve included Oath of Teferi and The Chain Veil. Both will allow you to use loyalty abilities twice per turn, though the oath does so for free. If you can get one or both of these on the board with a planeswalker out it should mean you can ultimate fairly quickly. Also for redundancy, I’ve included Fist of Suns, which is the same cheat ability from Jodah in artifact form. This should help you out if Jodah gets removed often and the commander tax gets out of hand.

Most of the utility cards are tutors, including those awesome land tutors that will allow you to fetch shocks. I have the cheap fetches included as well, but those will one day be upgraded to the non-tapped versions. Some forms of protection for Jodah are Swiftfoot Boots, Lightning Greaves and Diplomatic Immunity. I’ve included some of the best mana rocks, and ways to fix mana like Mirari’s Wake (and Zendikar Resurgent that’s in the gallery up top). Lastly, Stranglehold will keep your enemies from tutoring their own stuff, and keeps them from taking extra turns, which can keep you from losing the game.

So far I think it’s looking pretty good, but 5-color decks are tricky to balance. I’m sure I’ll make another pass at this after some playtesting. You can see the full deck list here.

TWR: Deck Status Report

It’s been quite a while since I’ve talked about my collection of EDH decks as a whole. Something one should consider when they start to amass a collection of cards is using various utilities to sort and catalog them all. There are a number of different websites dedicated to doing so, but my favorite to use is MTGGoldfish. Not only does the site produce various articles and podcast/video content, but they also display average prices for cards and allow you to catalog your collection. You can create decks from scratch or import from text files, and each deck’s page provides plenty of information. The visual view is particularly useful because it shows your mana curve and the spread of colors across each deck, something that has helped me to adjust curves on the fly. I’ve talked about all of this before in this column, but I wanted to do a check in on my existing decks, because the list has changed quite a bit in the last few months. You can see the full list of decks here on the right, but I’ll give further details in this post. Decks are sorted by creation date, so newest are first, and several of these decks are still works in progress, but as any Magic player will tell you, an EDH deck is never “done.” Let’s get to the break down.

Quick Stats:

Total Decks: 25
Completed Decks: 13
Works in Progress: 12
Color Pairings:

  • Grixis – 3
  • Mardu – 3
  • Esper – 2
  • Dimir – 2
  • Mono Black – 1
  • Mono Green – 1
  • Mono Red – 1
  • Azorius – 1
  • Orzhov – 1
  • Boros – 1
  • Selesnya – 1
  • Simic – 1
  • Izzet – 1
  • Jeskai – 1
  • Jund – 1
  • Naya – 1
  • Abzan – 1
  • Dune-Brood – 1
  • WUBRG – 1

My collection has changed quite a bit recently and I wanted to make note of these changes. I have eliminated some project decks that I had worked on a little in the past as new ideas came along that sounded better. Pirates are gone along with other brews. Molimo was changed over to Yisan. Daxos became Zur. Sram was upgraded into Shu Yun. Reaper King was retired and Jodah is taking his place. I broke up Temmet. The decks that I do have are right at tight depending on their strategies, and they fit well in different budget tiers. The decks that I’m working on are mostly high tier generals and I’m trying to build them with high end cards. Zur and Jodah are currently holding the most value, but many decks that I built more budget versions of have seen upgrades to make them the best they can be in that tier. I want most situations to be covered; If someone wants to play with Tier 1 generals I have that… if they want to play with $50 budget decks I have one of those too. I’ve featured many of these decks in posts here on the blog, and in nearly all cases the builds I presented have changed slightly or drastically. As such I’ll try to describe recent additions and of course link to the deck list so you can see the full current versions.

Stax and Taxes, Maybe Some Death
Color Pairing: Azorius
Commander: Grand Arbiter Augustin IV
Strategy: Control, Stax/Tax

My newest brew, I intend to build this one soon. Temmet was my only Azorius commander in the past, and as I said I’ve broken that deck up because it just wasn’t competitive. I feel like the color pair has control covered, and I’ve not built a control deck to this point so I’m blending a mixture of Stax and Taxes. My finisher is a little shaky, play testing needs to happen. I have a small percentage of the cards on hand, so this one will be a future investment.

Monk My Day
Color Pairing: Jeskai
Commander: Shu Yun, The Silent Tempest
Strategy: Voltron

I pulled a Jhoira out of my box of Dominaria. My friend had already built a deck for her but didn’t get her on pre-release day, so I traded her to him. After seeing his deck in action I couldn’t help but draw comparisons to my Sram deck, and decided that I needed to make a Jeskai deck so that I could run both of them in a single deck with a sort-of unified purpose. Shu Yun is a great voltron commander, while Sram and Jhoira can be extreme card draw engines. An article on this deck is coming soon.

Budget Knight Tribal
Color Pairing: Orzhov
Commander: Aryel, Knight of Windgrace
Strategy: Tribal Synergy, Go Wide

I’m a sucker for a new tribe. Not that Knights are a new tribe, but they had a ton of support in Dominaria and sprinkles throughout Magic’s history. I like building little tribal decks that don’t really do all that much, and mid-tier decks are usually fun to pilot. This one is under construction but I have about 60% of the cards needed.

Boros Goodstuff
Color Pairing: Boros
Commander: Firesong and Sunspeaker

Strategy: Goodstuff

This will be my first Boros deck, once completed. It’s not going to be high tier, and it’s not going to cost much to build but it sounds like fun.

Jodah and Friends
Color Pairing: WUBRG
Commander: Jodah, Archmage Eternal

Strategy: Cheating Timmys

R.I.P. Reaper King. I tried to make you work for so long but you’re just so commander-focused and vulnerable. Welcome my new 5-color deck, piloted by Jodah! This deck was just completed but I have not playtested it. I think it’s going to be a ton of fun slamming Jodah on the board and then casting big fuck you Eldrazi and spells for only 5 mana. Keeping Jodah alive is going to be the challenge, but I think I might be able to pull off some fun stuff with this deck.

Master Thief
Color Pairing: Mono Black
Commander: Gonti, Lord of Luxury

Strategy: Theft

Another work in progress, I’ve wanted to build a mono-black deck for a long time to use cards like Cabal Coffers and Urborg. As such I’ve build a deck with some of the best black cards ever made and plan to steal everyone else’s stuff while I’m at it.

Yisan the Wandering Brad
Color Pairing: Mono Green
Commander: Yisan, the Wandering Bard

Strategy: Cheat/Combo

Yisan is my new mono-green deck, replacing Ghalta, and Molimo before him. I actually built Molimo for like $100 and he was one of the first few EDH decks I created from scratch. He was never very competitive but taught me a lot about ramp. Ghalta was a replacement commander that kept Molimo in the 99 but then I realized it still probably wouldn’t be very competitive. Yisan is a tier 1.5 or 2 general that can do some crazy stuff and I look forward to playing with it. I have a good chunk of this deck together as well.

Inalla is Triggered!
Color Pairing: Grixis
Commander: Inalla, Archmage Ritualist

Strategy: ETB Triggers

I just recently wrote about Inalla, she’s not built yet but sounds like a blast. She got some additions via Dominaria, along with pulling Wizards from all eras with ETB goodies attached to them. I should have her completed soon.

Free Hugs
Color Pairing: Selesnya
Commander: Selvala, Explorer Returned
Strategy: Group Hug/Combo

I’ve also written an article about Selvala recently, so I won’t go into much detail. Still under construction, a whole different way of doing things from my norm, and looks like a blast.

Prossh Food Chain
Color Pairing: Jund
Commander: Prossh, Skyraider of Kher

Strategy: Combo

When Masters 25 released I was all about building a Prossh deck, and the Food Chain combo is a killer one. I recently bought a copy of the card, and can’t wait to finish off the deck. It’s a full on combo theme, in a color pairing I haven’t played yet. I look forward to testing it out.

Zur Enchantments Matter
Color Pairing: Esper
Commander: Zur the Enchanter

Strategy: Control/Combo/Voltron

This is my tier 1 deck, and I’ve been focusing on making it as such. Since the first time I wrote about it, I’ve added some high value cards to the deck and it’s my current favorite.

Mardu Bears
Color Pairing: Mardu
Commander: Alesha who Smiles at Death
Strategy: Recursion/Hatebears

Alesha has become the leader of both the Orzhov Cleric and Boros Soldier decks I was building. I figured having all three colors was advantageous and exploiting Alesha’s abilities worked for the majority of creatures from both decks. I honed it down to a hatebears deck, and I think it should be a pretty strong one. I have about 70% of this one so it should be done soon.

Impregnable Fortress
Color Pairing: Abzan
Commander: Doran the Siege Tower

Strategy: Pillowfort/Exploit

This was the deck that resulted from challenging myself to create something with a budget of $50. It’s janky and it works given time, but will never be competitive. It did see some additions from Ixalan and Dominaria, but nothing overly noteworthy. It’s basically done and I have no intention on doing anything with it, unless eventually I make it into a better Doran deck.

Simic Merfolk
Color Pairing: Simic
Commander: Kumena, Tyrant of Orazca

Strategy: Tribal Synergy/Combo

Dominaria brought a couple of decent cards to this deck but overall its been done for a while. It does what it’s supposed to do, and unless a new kickass merfolk comes along this one will remain as it is.

Kess, Spellslinger
Color Pairing: Grixis
Commander: Kess, Dissident Mage

Strategy: Spellslinger

Another tier 1 deck I have in the works. It’s been a long time coming, and I think it’s where it wants to be I just have to buy the last few pieces. Spellslinging is in my future.

Gobbs
Color Pairing: Mono Red
Commander: Krenko, Mob Boss

Strategy: Go Wide

Krenko is a blast to play, despite mono-red being sort of boring. I’ve added Squee and the Goblin Chainwhirler from Dominaria, otherwise it’s remained the same since I built it. This one is pretty much done too unless a new Goblin comes along.

Saskia Puts The Ball in Your Lightning
Color Pairing: Dune-Brood
Commander: Saskia the Unyielding
Strategy: Aggro

Saskia is an aggro-style deck utilizing ball lightnings. It does what it’s meant to, and I haven’t adjusted it at all since I’ve built it. It’s middling, but fine.

Taigam – Dimir Trickery
Color Pairing: Dimir
Commander: Taigam, Sidisi’s Hand

Strategy: Recursion/Cheating Timmys

Another deck that has been a long time coming, I look forward to seeing what can happen with this deck. It doesn’t look like it will be consistent, but it sure looks like fun stealing everyone’s stuff and cheating big baddies in from the graveyard.

Rawr
Color Pairing: Naya
Commander: Gishath, Sun’s Avatar
Strategy: Go Wide/Cheat

Gishath and friends hasn’t changed since I created it either. One addition from Dominaria and that was it. It will likely stay that way, but it’s a fun deck to play nonetheless.

My Love it is a Black Rose
Color Pairing: Grixis
Commander: Marchesa the Black Rose

Strategy: Recursion

Marchesa was a fine build that has worked as well as expected. I balanced it fairly well and it’s always competitive. I don’t see it changing much in the future.

Aggro Vampires
Color Pairing: Mardu
Commander: Edgar Markov

Strategy: Tribal Synergy/Aggro/Go Wide

Like most of my tribal decks, this one is done for now, unless another great vampire arises. Dominaria brought a couple that I used, but I don’t think we’ll see more for a while.

I Heard You Need More Locusts in Your Locust
Color Pairing: Izzet
Commander: The Locust God

Strategy: Combo

Another deck that I pretty much nailed from the get-go. I’ve not really changed much since I built it, and it’s still able to pull off some fast wins under the best circumstances.

Oloro – Lifegain FTW
Color Pairing: Esper
Commander: Oloro, Ageless Ascetic

Strategy: Lifegain

This deck has been under construction for far too long. I usually finish off decks quickly but this one required a heavy investment and I ended up choosing to go other directions. It’s on my list to finish quickly, because I think it’s got a unique way of going about things.

Kaalia ADD
Color Pairing: Mardu
Commander: Kaalia of the Vast

Strategy: Tribal Synergy/Cheat

Kaalia just recently got upgrades on all fronts. Dominaira brought a badass Demon, a badass Angel, and I recently decided to add some Dragons to the mix as well. I think I might finally have it at its most competitive at this point, but playtesting is required.

Scarab God Zombies
Color Pairing: Dimir
Commander: The Scarab God

Strategy: Tribal Synergy/Recursion/Go Wide

Another deck that’s done for now, unless we get some new zombies.

So there you have it. It’s a lot of projects under one roof, but it keeps me busy!