Clash Royale: The Epic Quests Update

Clash Royale has quickly become the only game I play on my phone. I keep up on my crown chests and clan chests, logging in daily. New cards keep coming out, special events occur weekly, and developers SuperCell have certainly kept me busy. That isn’t to say that you can play the game non-stop for hours, but in a sense that is what keeps it appealing. Just like my desire for participating in MMO Raiding for 6+ hours a sitting declined and lead to a desire for more lobby-based bite-sized gaming sessions, I have found that only really “needing” to play the game for 20-30 minutes a day with occasional check-ins is low pressure and entertaining. Of course, this is a basic design of the game, as the rounds are meant to be 3 minutes a pop and though you can keep playing as much as you want, after a time you are no longer earning crowns towards rewards, nor are you rewarded with gold until after a cooldown. So I typically have a stint in the afternoons to complete my crown chest and then log in for clan donations and occasional matches at other times in the day. It’s a solid formula, and I don’t think I’ve played another single mobile game for such a long period of time.

With that said, it’s pretty obvious that my go-to mobile game has held my interest for a while. Today a new patch went live introducing some interesting new ideas (and some old ones too). Coined “The Epic Quests Update,” the devs have added daily/weekly quests that are basically the same as the achievements in the game, but that will provide points towards extra chest rewards. This screen should look familiar to most — repeatable quests are present in nearly everything these days. At the top there you’ll notice a purple quest that appears to be a designation color for temporary ones, in that the 2v2 Touchdown Draft was announced last week as is a limited time event. Quests end up being a sort of “meh” feature only because it’s been done a thousand times before and the reward being a Golden Chest is fairly weak in my opinion. It does give you extra reason to play 1v1 again though, as I’m sure many players have found that they can earn their rewards without risking a loss of rank by playing 2v2, which itself was a limited time thing until recently when the button was added permanently. The same might happen for modes like Touchdown (here’s hoping) but it made it so that if you aren’t pushing the upper echelon of the leaderboard you might get complacent enough to leave 1v1 behind (the main reason you’d want to reach at least arena 10 is because you can then open up all cards). The quests that I received all had to do with 1v1 Arena matches, so if you want that extra reward, you’ll have to play that mode and go back to worrying about your rating. I think were the chest a Magical+ perhaps that would be more of an incentive, but at the same time I will likely participate despite sounding negative about it.

The Touchdown game mode is a blast. I love football, as I’m sure regular readers will know, so naturally making a football themed game mode in CR tickled my fancy. It basically plays the same as the normal game, but because there aren’t towers defending the end-zones, you’ll have to provide the defense for yours while also trying to run a creature into theirs. The same creature rules apply, in that building-haters will ignore normal troops, some troops can’t attack air targets and vice versa, etc. I found it to be a nice diversion from the regular game modes, and I like the fact that SuperCell is attempting to branch out a bit. I’ve loved it over the years when games have added additional game modes, from shooters to MOBAs, sometimes you need a break from the same old thing. Diversity is good.

As far as the main game goes, I haven’t advanced beyond Arena 10. I know there are quite a few levels of the rating system to go, but I’m not in any rush to get there. I have hit a bit of a wall when it comes to gold generation and the ability to upgrade cards though. I have something like 10 cards that need 20k gold each to upgrade, a few more at 8k each, and one of the cards that I’ve finally earned enough copies of via clan donations is in that 20k category. It seems that eventually your rating will stagnate due to the fact that you need more gold to upgrade the cards in your deck. My deck hasn’t changed in months. Upgrading is slow and expensive. Perhaps after a few more upgrades occur climbing the ladder will resume, I know I’ve hit spots like this in the past. That isn’t to say it frustrating either, it’s just taking a while. Overall I really enjoy this game and look forward to all of the new things to come.

State of the Game: Spreading it Thin

It’s been a little while since I threw together a gaming round up post so I thought today was as good a day as any to check in and bullshit about what I’ve been playing. Honestly I have been playing less the past couple of weeks and I know that the next couple of weeks are going to be pretty busy as well, but I have still managed to make some time here and there. Lately I’ve been focusing on only one mobile game, and that’s Clash Royale. I was experimenting with several other titles but none have held my interest besides this gem and I’m glad I decided to give it a whirl. On my PS4 I’ve been plugging away at Final Fantasy XV (though not as much as I would like) and have nearly “finished” Killing Floor 2 until they add some new stuff in. I’ve touched on a few other games but we’ll discuss in detail in a bit. On the PC, I downloaded and installed an MMO for the first time in a long time. The last MMO I played was Destiny and many would argue that’s not exactly a great example of the genre. As I mentioned recently I had been toying with the idea of investing into FF14, but then decided to play FF15 first. What game could that possibly be?

Honestly I’m as surprised as you are that I installed this game. A long while ago it was recommended to me as someone said I would probably like it. There were a few times I had the game added to my Steam cart because it was on sale and I wanted to give it a try but I never did. It has finally transitioned into a free to play title, and so now I can try it out without spending money on it, and that seems to be the best formula for me when it comes to the genre, not because F2P is the best iteration, but only because I am so fickle about these types of games and have wasted more than my fair share of money on them without really getting much return on investment. At some point I decided I wasn’t an MMO player anymore, I had simply grown out of it. But I always want to try and recapture that excitement for a game, and I have yet to do so, but I keep trying nonetheless. So this is my latest attempt at giving an MMO a go, and it could simply be a small tourist trip but I can at least say I tried it, much like most of the titles that are out there. So far I have actually enjoyed it quite a bit, but I only played through the tutorial and made my way to Agartha. I believe I will go into more detail about this title in a separate post, so I’ll leave it at that for now.

Clash Royale

I was trying to find the first time I mentioned playing Clash Royale on the blog but it seems that I only mentioned it in passing once, and then by the time I talked about it again I was account level 7, so I must not have made much mention during the early weeks. Regardless, that first mention occurred back in December of last year, so we aren’t too far off from my year anniversary with the game. That’s pretty impressive for a mobile title in my book, because most of what I try I don’t like and uninstall quickly. Anyway, I’m up to account level 11 currently, and my deck has been staying the same for a long while. I’ve moved up to arena 10 with little issue, and I play the shit out of the 2v2 mode when it is available. The clan has been a reliable way to donate for account experience and earn cards. Currently working on leveling my Balloon to 6 (getting most from Epic Sunday requests and it’s taking forever!) and my Hog Rider to level 9. My current deck:

Click to enlarge

It’s worked out fairly well to this point, and this deck powered me up through arena 9 and hasn’t faired too poorly through a good chunk of arena 10. I am pushing towards the upper-middle of the arena so I imagine with a couple more upgrades I’ll make it into the Legendary arena, hopefully by the end of the year. I love the game, enjoy the shifting metas and new additions are pretty constant. Think I’ll be playing this in my down time for a long while to come.

Final Fantasy XV

I haven’t played as much as I would like, but it seems that the game continues to open up bit by bit, and though I assume you could power your way through the story and open things up faster, I imagine you would end up hitting a difficulty wall and be forced to wander around and level up. As such I have decided to continue the method of doing all the side quests and hunts I can find while clearing out the lowest level quests from my journal (or whatever happens to be the most efficient route) to keep ahead of the level curve. The game hasn’t really spiked too much in difficulty, the boss battle wasn’t too bad. I have had some random encounters while wandering around where really high level big baddies appear and attack me, and have also been attacked by some big ass demons at night and those have proved challenging, but overall the game feels well balanced when it comes to difficulty. At this clip it’s going to take me quite a while to finish the game, but as the title of this post states, I’ve been spreading it pretty thing. And I play whatever feels right on a whim. Here’s some pics of my adventures anyhow:

Other miscellaneous things I’ve played recently: 

Killing Floor 2 – I’ve earned all but one trophy in the game, meaning I’ve collected all the hidden items in all levels, maxed out one of my perks, won 25 matches and won a round on all but the hardest difficulty. Hell on Earth is a challenge that shouldn’t be too difficult, however it’s been harder than I anticipated. Basically I’ve been doing alright when we have played, but my buddy who plays with me tends to not do as well. This isn’t too much of an issue, except people that we get matched up with tend to be too low of perk level to be effective. The game says hell on earth is meant for those who are already perk level 25 (I have a 25 SWAT and he has a 25 Support), yet we get matched up with people playing perks that are level 15 and shit. It’s dumb. Eventually we’ll get on a good enough team to get it done, but I sort of want to be done with it until some new map or mode is introduced.

SMITE – Have 59 Gods mastered. Haven’t been playing too much, but some renewed interest recently due to my friend finding someone else he knows IRL to play with. That guy is actually pretty damn good, but a bit of a loud mouth on the mic. Regardless, it’s been fun to get back into after some time away.

Horror Games – I wrote a dedicated post to Until Dawn, which I haven’t played again since — though intend to finish at some point. The girlfriend lost interest so I chose to show her something else. I fired up Outlast which I never got too far into, but after playing that one for a couple hours she figured out that what is missing in these games is the combat. I have to say I agree. Resident Evil has the horror bits down but then you get to shoot shit in the face. Much more interesting than hiding under beds and looking at everything through night vision. Lastly, I moved on to The Last of Us Remastered, because I bought that a while back and haven’t played the game since it was first released and back then it was on PS3. I have to say the remaster looks pretty and runs great. I haven’t tried the multiplayer but I’m also kind of excited to play through this one again. I never did play any of the DLC and it’s included so there’s that as well. At least this one has combat, and hopefully the cinematic nature will tickle her fancy.

That’s about all for this round up. Figured I should break up all the Magic: The Gathering talk around here. But don’t you worry, there will be some more of that very soon as well, ha!

State of the Game: Let’s Call Them RDA’s

It’s been a minute since I pulled out a round up post, so I thought I’d do that this fine holiday. The last time I checked in I was finishing up Destiny and Resident Evil VII, and it’s been quite some time since I wrote those games off to move onto something new. My recent posting history has been fairly balanced between pieces on individual games, the Humble Monthly write ups, and my MTG series, but I still manage to play other games and not really talk about them. Not long ago, I posted a poll to see which “time intensive” game I’d play next. I have so many, and there were several other options not presented, but these were ones that had been in my library for a while but not completed:

As you can see, The Witcher 3 took the top spot in the poll. I was cool with this, because it’s been a game I’ve been wanting to give a proper try. Those of you who participated in the poll are probably wondering why I haven’t mentioned playing it yet, so I thought this was a good time to explain. I bought the game on my PS4 because it happened to be on sale with the expansions. I figured I’d want to be able to get the full experience, so it was a no-brainer purchase. So many people raved about what a great game it is, but despite a couple tries at it, I just don’t concur. It seems interesting enough, it runs well enough, but it just feels so wonky. I don’t like the combat, I don’t like Gwent, I really don’t like anything that I saw. I honestly believed that Fallout 4 was the better open world RPG that year, and I still feel that way a couple of years later. So I uninstalled and tried not to think about the wasted money. I feel like I’m going to have a much better time with either FFXV or ME3, both of which I want to dive into soon. I haven’t put aside the time to devote to either just yet, having dipped my toes into each and liking what I saw. They just control so much better than the Witcher. This isn’t the first time a shitty control scheme turned me off of a series. I’m hoping that Red Dead Redemption 2 fixes the ailment.

So what have I been playing? I’m still doing my rounds with a multitude of lobby based games, including SMITE, Paladins, Battle Islands Commanders, Minion Masters and Clash Royale — the latter 3 being part of an emerging genre I’m going to start calling RDAs, or “Real-Time Duel Arenas.” You can go ahead and spread that around. I’ve also played a bit of a game that was given out for free during Humble Bundle’s Spring Sale called Dungeons II which I have rather enjoyed. Lastly, I’ve picked up a couple more free to play games on the console to play with my best friend, as PS4 is our only way to play and he’s on a tight budget these days, so free to play is the way to go. Those titles are Marvel Heroes Omega and Skyforge — two games I’ve mentioned here on the blog before, but I was playing them on PC, and solo. Which is probably why I never got all that far. Still, I have found that I enjoy them and they feel great on the console!

SMITE has been more of the same, though I’m not playing it as regularly the past couple of weeks due to spreading my time around elsewhere. I’m nearing 60 Gods mastered and have just been plugging away at quests when I get them. It’s starting to get to the point that I don’t crave playing it as much as I used to, and that’s what happened with League of Legends a couple of months before I started up with SMITE (which has been over a year now, by the way). I’ll keep it around and play it often enough but less often than before. Paladins has been keeping my interest and breaking up the monotony of having only one game to play with your buddy. SMITE is great, but playing the same game day in and day out (on the days you do get together) gets old. I think we’ve retired Awesomenauts too, but Paladins has seen steady play.

RDA’s have started to become a thing, and I’ve covered them here with increasing frequency. I’m sure just like with MOBAs before them there will be a lot of copies and a lack of innovation for a time until the few remain and another new sub-genre emerges. Still, I have been becoming more invested in this style of game, mainly because of the dueling nature of it. In MOBAs or other team-based games you have to worry about yourself, but also try to work with your team to completed objectives. In these dueling games, you only have to worry about the opponent you are facing. Bite sized rounds also means more time to play multiples, and though some rely on time-locks to keep you from playing non-stop you can find those that don’t have these limitations. Obviously I started with Clash Royale, which I think just might be the originators of the concept (correct me if I’m wrong), so let’s check in there first:

I’ve finally gotten over the hump and have solidified my place in Arena 9. Like other choke points before it, I was teetering on the verge of staying in Arena 9 and dropping back down to Arena 8. I kept tweaking my decks trying new strategies and listening to what guides and others had to say, which ended up hurting me for a while. Finally, I picked my style of deck and put something together that I can say works pretty well most of the time. Well enough that I got over that hump and am currently sitting at my highest ever trophy total. I still don’t have all of the cards yet, as new ones keep being added in, and the meta shifts quite a bit between the Arenas. This is what my deck is looking like at this point:

I like the “Hog Cycling” style of deck, where the majority of the spells are cheap and your main win condition is using Hog Riders often. I was trying to avoid using E-barbs because people tend to complain about them pretty loudly, but they are a good form of defense and tend to help with counter-pushing. I just recently added in the Log as I finally pulled one from a chest, and am currently working on leveling my Dart Goblin to level 7 so that I can use it to replace the archers, as I think for the elixir cost it will actually benefit the deck. I know trading out Arrows for the Log did. I’m not getting 3 crown wins every time with this deck, but it has been winning pretty consistently, even against some of the hard to counter Golem and Royal Giant decks out there.

In Minion Masters, I have settled on this deck, and this Master. I haven’t been playing it super regularly, but when I do I’ve enjoyed it. The Early Access is plugging away and keeps being enhanced. I’m still not as committed to this because it’s not in full release, but I look forward to that day. Not having to upgrade cards and not having a time limit on rounds makes this game play differently and I enjoy the nuance. Wonder how far they will go with things before release?

Dungeons II is a modern version of Dungeon Keeper. It plays nearly identically, save for the little intro that played more like a traditional RTS (perhaps other bits of the game will as well) but the first couple of levels felt so similar to Dungeon Keeper, but in the best way possible. If you enjoyed that game, you’ll enjoy this one. Hope you got your free copy! There isn’t much else to say there. Here’s pictures instead:

I also picked up a copy of the newly released game Killers & Thieves, which is from the same company as The Banner Saga. Not sure if I mentioned it before, but I did back The Banner Saga 3 on Kickstarter a few months back, as I own and have completed the first two games and really enjoyed them. It basically just got me a pre-order copy of the game. Anyway, K&T is made by one of the developers from Stoic, who was coding this game as a side project and almost completely alone. It’s got that great hand-drawn art style, some interesting ideas behind it, but as many people will mention in the reviews, there are some basic settings and tutorials that are not there yet (but are supposed to be patched in soon). Turns out that the reviews are right, and though I don’t mind a bit of a learning curve, I didn’t get to far into the game without feeling like I’d rather wait for it to be patched a time or two before I get further. At the end of the day, it’s a Thieves Guild management sim, and it seems to do that fairly well. The heist bits were entertaining, but a bit frustrating. I honestly think it will benefit from some patches, and I’m hopefully that it turns out well, but at this point I wouldn’t outright recommend it.

Lastly, I picked up both Marvel Heroes Omega (the newest rebranding of the popular MMO-lite from Gazillion) and Skyforge for PS4, as I was looking for something new to play with my friend. He’s not terrible at the games that we already play, but sometimes the competitive nature of those games get on our nerves. There are times when it’s nice to play some co-op too, so I wanted some titles we could check out together, and because I was already familiar with these it seemed like a good idea. MHO just went into open beta so anyone with a PS4 can jump in right now. Founder’s packs are still available and usually come with a hero or heroes and skins. They aren’t too over priced, and you do get enough in-game currency to open up at least one character from the get-go. Apparently it’s not too much of a grind to open up others, but otherwise it’s the same exact game you already know. Apparently couch co-op is also available, so that’s pretty cool. It runs well and the controls are intuitive. I think we’ll be putting some time into it.

Skyforge hasn’t been played as much. We were trying to get through the tutorial bits today so that we could finally group up, but it takes some time and he’s not exactly an experienced MMO player, so I’m sure the systems seem a bit complex to him. Once we do get a chance to play I think we might have a good time with it too. They both feel oddly more at home on console, just like SMITE and Paladins (for me, that is).

I think that’s it for this round, nearly 2k words later. Adios.

State of the Game: Housekeeping Edition

Recently I’ve been doing some housekeeping when it comes to the backlog. As you well know, I have a problem. That problem is being sensitive to sales and bundles; having a subscription to both Playstation Plus and Humble Bundle, and being a frequent shopper when deals are presented. I’m seriously a walking Darth Kermit Meme.

That inner monologue goes something like:

Me: “You shouldn’t buy that game,  you don’t have time to play it.”
Also Me: “But it’s been on your wishlist for ages! You’ll make time! Plus it’s only $10 bucks and  you get all of the DLC!”
Me: “Damn me, you always know how to spot a great deal! I’m in!”

And so it goes.

Because I have this habit, I tend to play games a while after they are new. Occasionally I’ll spill for a full priced game, and in most cases that’s a good thing, but sometimes it’s a bummer. Other times you get a game for a great deal and it sucks. These are all things that have happened recently. Isn’t going to stop me from buying more games I don’t have time for. Me is right, I’ll make time eventually. The thing is, games aren’t making the cut as often as they used to. I’ve honestly bought more games in the past 5 or so years than for the remaining 30 years of my lifetime, and yet I play less of them to completion. It seems I have become more picky, and my time more valuable. As such, some games have been marked as completed, or as completed as I’m going to get them, and other games have been marked for deletion (in some cases I’ll card farm them and then delete). Some games I desperately wanted to like turned out to be not so great. And in some cases the games were simply there to add to the collection, not necessarily for immediate use. I do this from time to time, then kick myself for not playing the damn things. Regardless, let’s move on to the games discussion, shall we?

Mobile: 

I’ve been playing Clash Royale daily. It’s my go to game when I’m not at home. This makes sense because it’s a mobile game, but I do have other titles installed on my phone. A big one coming up is Super Mario Run, which was previously an iOS exclusive. That looks like it will be fun. I’m still playing Fire Emblem Heroes as well, but I typically only play that one when I’m stationary for a while. Clash is something I can run on my breaks at work and when I’m hanging outside of the house. Progress has slowed due to the fact that I’m level 10 and getting to the upper eschelons takes a while, along with being stuck in Arena 8 for quite some time now. I know my deck works, and I’ve tweaked it here and there to make it work even better, but it seems that I’ve hit a wall, and will continue to beat my head against that wall until some of my cards are levelled up. It seems to me that I only lose when someone has a card I don’t (of which there is only a handful at this point) or they have similar cards of a higher level. I know several members of my clan are in the highest arena and have far more trophies than I, so it’s doable, but I’m not there yet. Also, I deleted Tiny Tower from my phone. It was becoming more of a chore than fun.

Console:

During a recent sale I picked up a copy of a few games on PS4. Winkings is a arcade style game in the vein of Joust, but with far more creatures on screen at once. It’s got local co-op that I have yet to try (but will soon), and feels like a fun little time waster. Nothing amazing, but if you enjoy running around and killing stuff with a variety of weapons with a viking themed character, you might enjoy it too. Plus members can get it right now for like $3. Another game that was on sale was Q-bert Rebooted, which is one of those classic titles everyone should have in their library. Not only did it come with a rebooted version of the game, but the original is included as well, and boy is it a tough game. I was interested in picking this one up as I bought a bundle of other classic arcade games including Pac-Man, Galaga and Dig-Dug a few months back, and I enjoy having old collections of games. I have a version of Tetris and of course my Sega collection on Playstation consoles as well. It’s fun for me to go back and play some of these old games once in a while, and it’s great to have on hand to introduce people to some classic titles when the opportunity arises.

Lastly, the closed beta for Paladins, Hi-Rez Studio’s latest multiplayer free-to-play title went live on PS4. I had access to the beta on PC as well, but just like SMITE, I figured I would be more attracted to the game on console. It’s a team shooter similar to Overwatch or Battleborn, but has enough there to differentiate it from the others. I’m a big fan of SMITE on the console and still play that regularly, but I’m hoping that this one picks up steam too. The console SMITE population is excellent, but so far it seems that there might not be as many people playing Paladins. It was a buy in, but with that you instant access along with some perks. I’m sure the population will level out once it’s out of beta and anyone can join in. I liked being in on the SMITE beta and watching the game take shape on the console, so being in on this game from the start should be fun as well.

Housekeeping wise, this list of games are mostly ones that are those that aren’t going to be completed, so they don’t really take up backlog space. I’ve called it quits with Destiny. I had fun making my way through most of the game, completing The Taken King and leveling to 40. But I’m just not interested in the Light grind. With talk of Destiny 2 around the corner, and other games like Mass Effect Andromeda coming out soon, I know I’d rather spend my time elsewhere. I’ll do the mad dash light grinding before Destiny 2 releases, if the rumors about some of your progress transferring over are true.

PC:

I’ve more random tidbits on the PC side of things. I’ve mentioned recently playing Shadow Warrior 2. Within the last couple of days there was a 2nd free DLC added to the game, and this one adds a slew of new content. Talk about DLC done right! I have made about 30% progress through the main story, and plan to try and knock this one out soon. That is if they don’t flood me with DLCs! I’ve also toyed around with the games I mentioned in a recent post called New and Noteworthy. Along with those newer additions, I’ve also dipped my toes into some other games that came with bundles or were otherwise purchased but never mentioned. One game that popped up in my discovery queue was called Disgaea PC. It’s a PC port of a Playstation 2 JRPG. I remember seeing the title in the past but hadn’t played it, and it turned out they ported the sequel to the game as well so I picked them both up. I know of at least two more titles in the series as well, so perhaps those will come down the pipeline. The game looks like a Final Fantasy Tactics style game, but centers around the prince of the underworld rather than a typical hero type. The combat is sort of wonky, but that’s to be expected from an old console title that is just now being ported to PC. I relish these sorts of experiences; being able to take a trip into the past to experience something you missed.

Sometimes, games that you really wanted to love just don’t do it for you. Last month’s Humble Monthly provided a copy of Total War: Warhammer, and I thought I would love the game. I gave it a test run, found it alright, and then plunked down some cash to get all of the DLC. After playing it a bit more, I felt that I didn’t really enjoy the combat, the strategy, or really any facet of the game. Just putting a Warhammer skin on something doesn’t mean you’re going to automatically love the game, and that’s a shame. A painful lesson. Speaking of Warhammer, Vermintide dropped a new free DLC that adds lore page drops to the game. Having neglected to check out any of the DLC since the Last Stand game mode was added, I decided to do just that the other night. 2 new areas were added to the game, both with 3 maps each. I tried finding players to play with, but ended up running around with dumb NPCs and not getting far in any of them. The new areas look cool, but it’s really just more of the same. I’d love to run through it with some friends, had I enough to fill up a party. A shame that the population has died out so quickly, as it was a very promising title.

Lastly, I finally got around to booting up the Skyrim Special Edition. Every time I looked at it, I just couldn’t justify the 100s of hours I would put into another playthrough when I have so many other RPGs that I want to play through for the first time. But one day I had the itch, and I wanted to play it though I wanted to also play around with some mods, as I have only played the vanilla version of the game. I did some research, and though it appears that you can just install mods via the client itself, I went ahead and installed two programs that were highly recommended: the Nexus Mod Manager and LOOT. The former is a one-click install tool for mods for the game. The latter allows you to sort the booting order of mods in case of issues arising. I ended up installing 20+ mods and it ran fairly well the first time. There was a laughable bug during the opening scene, but eventually things were working great. I didn’t get far enough into the game to really see all the mods have to offer, but again, didn’t want to put too much time into it. I intend to revisit soon.

Housekeeping wise, I have put some of the above titles on farm status. They will be uninstalled afterwards. Others are works in progress, but progress nonetheless. Until next time, happy gaming.

Fire Emblem Heroes

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My relationship with Nintendo is strange. I was an absolute fan during the NES era but shortly thereafter, I was a Sega kid followed by being a Sony player. I did own a DS lite and the original Wii, and I really want one of those NES Classics (but have yet to find one), but it just seems that outside of a few titles Nintendo’s systems have failed to impress. Even the new Switch console that is coming out soon doesn’t really do it for me, but it does have the added bonus of being portable and a console. Still, I probably won’t purchase one of them.

A while back, Nintendo announced that they would be entering the mobile market and though that sounded cool, the original announcement was a couple of titles that would come out on iOS, which didn’t do me any good. For years I have been saying that I would play the shit out of some Nintendo games, were they on Steam or another device I already own. I really don’t want to have to own each and every console, though I do see the point in having both one console and a gaming PC. It appears that this has been rectified now though, as a couple of weeks ago there were options on the Google Play Store to “pre-register” for the new Nintendo games coming out soon. The first to release is you guessed it, Fire Emblem Heroes. Super Mario Run is to follow next month I believe.

Just a couple of days ago, there was a small bit of conversation about how some people couldn’t find a mobile game that stuck for them. They had downloaded many and though some seemed interesting enough, after a few hours to a few days they were tired of the game and uninstalled it. I can’t say that doesn’t sound like me, as for years I was never finding anything to play on my phone that was really worth my time. Up until a few months back when I started playing Clash Royale did I really find a mobile game somewhat addictive. Though some of the timed mechanics are still annoying, it tends to work because you only play the game for a few minutes here and a few minutes there.

This game is now the second game that I would say is really playable and really fun. Where Clash Royale succeeds at providing a solid PvP dueling experience, Fire Emblem Heroes provides a solid RPG formula that I find very appealing. At first glance, I didn’t really know what to expect. I haven’t ever played a Fire Emblem game, but I have heard very good things about them. I’ve always been a fan of grid-based, turn-based strategy games, and this one is right up my alley. If you’ve ever played games like Final Fantasy Tactics, Shining Force, or even games like X-Com you’ll enjoy the combat system. It reminds me most of Shining Force as it’s 2-D and there aren’t advantages to having the high ground, etc. It also has animated cut scenes for the actual swings you and your enemies take on each other, which is a direct influence for sure.

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When you aren’t battling through the story missions (which start with a prequel that will teach you some of the game’s nuances), there are some other screens you will stare at in an attempt to improve your party in various ways. Loosely stated, the story centers around you, a “legendary hero” who comes to this particular land and is able to use this special artifact that allows you to summon heroes from other realms to do your bidding. Though the main characters have their motivations and the story chugs along, it’s really not all that important in the grand scheme of things. Summoning is as easy as spending orbs that you’ll earn from completing quests and doing various activities.

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Heroes that you summon will have starred ratings, with 3 stars being a bronze hero, 4 being silver and 5 stars being gold. Obviously the better the hero’s rating, the better they will perform in combat and the more abilities they will start out with. Most abilities trigger automatically or add passive traits, but they are definitely useful in combat. Eventually as you move through the missions you’ll open up other “maps” that essentially functions as different game modes. Special maps are special events where you can do one time battles on different difficulty settings and provide extra rewards. Arena Duels are PvP matches which was a good call on the developer’s part, as you’ll be able to lengthen the replay value of the game. I have opened the other maps just yet, but I’m guessing the training tower is to hone skills, and the ??? map with probably end up being some sort of end-game activity. Soon enough though, you’ll have a lot of heroes and plenty to do.

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There is a cash shop as well, as each map takes stamina to fight on. You have a limited amount of stamina, and it though it recharges fairly quickly I’m sure some people wouldn’t want to wait. Arena Duels also take a different time-limited currency, but I have found items you can use to restore it. It’s also true that Orbs don’t drop very fast, so I’m sure paying some money for those wouldn’t be too bad of a deal if you’re really investing in the game. I know I’ve spent a little bit of money on Clash Royale so it’s safe to say I might spend a little on this title too. Overall I think it’s a great first entry into what I hope is a nice catalog of mobile Nintendo games. Give me a proper Mario, Zelda, Metroid or Smash Bros port and I’ll be happy.