Early Impressions: Langrisser Mobile

A while back, I saw a “new” game that was coming to mobile devices and pre-registered for it. The game in question was Langrisser, and for some reason or another it looked familiar to me, despite not having any memories of playing a game by that name before. After digging around and doing a bit of research, it turns out that I had played a game in the Langrisser series, but as things were back in the 1990’s, many games that released in the West that were developed in the East were put out under different names. In Japan, Langrisser was a series that saw many iterations and wouldn’t have been something many of us would have played. In the US, one of the games in the series was renamed Warsong and released for the Sega Genesis in 1991. I once wrote a post about 25 of my favorite Genesis games and this actually should have made that list, but did not. Whatever the case, we’re now getting a mobile revision of this 90’s JRPG series that hasn’t seen a new title since then, outside of re-releases. It’s unclear if this new mobile version is a remaster of one of the titles or a whole new spinoff, but it is instantly recognizable once you dive into the game.

What appealed to me most was the fact that it is a turn-based strategy RPG, or tactical RPG depending on how you like to word things. In the same vein as games like Shining Force or Final Fantasy Tactics (and honestly, much like Nintendo’s Fire Emblem series), this is an RPG where your battles take place on a grid and you move and attack/use abilities accordingly. I haven’t played too far into the game’s main story, and there are clearly features that won’t unlock until I’m a higher level, but I wanted to give my initial impressions, because the game is hot off the press — it released this week.

Despite having its similarities to the other game series I’ve mentioned above, Langrisser sets itself apart in its combat system. You’ll still move about on a grid and when you do attack an enemy you’ll get pre-combat information about them, but instead of your units being individuals, they are a hero unit along with a battalion of soliders. The heroes themselves have special abilities and stats, but their units will also do the attacking when you do, so as you take damage the graphical representation is via your health bar and the amount of soldiers fighting along side of you. This is unique to this series, as other games typically focus on just the hero itself, regardless of if there is an animated cut scene for combat, or if it occurs right there on the battlefield. In this sense, it hearkens back to my youth and memory, but this version of the game is polished and pretty. Go ahead and search for Warsong gameplay on YouTube and you’ll see the vast improvement.

Many other RPGs have had the concept of various unit types being strong and weak against enemy types, so that’s nothing new but I thought I would highlight it anyway because it’s nice to see a little complexity in a mobile title. I played Fire Emblem Heroes a bit when it released and though it shared some design concepts, I didn’t end up sticking with it. So far, this game feels better and has some depth.

After completing a short tutorial, you’ll head to the world map and then a ton of other options start to open up for you. There are missions, events, and other ways to earn resources to do things. What all of the resources do, I don’t know just yet. I also can’t access features like training, bonds or the guilds, so I’ll have to get back to you on those. What I can say is that I appreciate the art direction, I feel the game runs great and I love tactical RPGs so it’s got a lot going for it. There are various currencies and I don’t know what all of those do just yet either, but there is a real world money component, and I’m not sure how pervasive or abusive it might be. To this point I’ve been able to play without feeling the need to spend any money, and that’s a good thing.

One feature that is very much like Fire Emblem Heroes and other Gacha games, is the summon mechanic. I’ve earned several of the tickets needed to summon various heroes of various rarities, but it’s unclear how they are used otherwise. I’m sure there are other tutorial sessions that just haven’t popped up yet for me, and I’m sure there’s either a way to expand your party with these heroes or to do some sort of PvP thing with them. Whatever the case, they are there and we’ll see how that goes.

As I said, I just wanted to give some early impressions, and so far they are good. I enjoy the combat and the mechanics to this point. I’ll report back when I know more. I’d recommend trying it out if you are a fan of this style of game, but otherwise you should probably pass. It’s nothing overly original but it is a fun little time waster.

One thought on “Early Impressions: Langrisser Mobile

  1. I already u installed it. I got to chapter 8 and while I did like it, there was no real enjoyment I got out of it. It’s like a piece of cheap chocolate. It’s good because it’s chocolate, but really worth the calories? Maybe not.

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