Thoughts on SEGA Heroes

Within the last couple of weeks, SEGA released a new game for mobile devices called SEGA Heroes and as I had pre-registered for it on Google Play, I was notified that it was available. I enjoy match-3 games that incorporate other mechanics into them — titles such as Puzzle Quest or Ironcast have entertained me for countless hours. Having something like this on my phone is a boon because I can play in my downtime at work or when I’m out of town. I did try a game similar to this one earlier in the year called Legend of Solgard and though it was entertaining for a time, it had some severe time gating that slowed progression down to a crawl and I just couldn’t keep doing it. SEGA Heroes on the other hand, seems to have found the right balance between accessibility and making money via RMT. The game is also interesting because they are doing something in the vein of Nintendo, by slamming characters from all of their unique IPs into one game.

Like most games, it starts you off with a tutorial, where you’ll meet Ax Battler from Golden Axe, and a character from a Sonic the Hedgehog game, while learning the mechanics. It’s match 3, and each color corresponds to a character’s color. So if you match 3 blue gems, you’ll cause Ax Battler to attack in this scenario. There are a bunch of heroes though, but they all fall into one of four colors: Blue, Red, Yellow and Green. There is a fifth color, purple, which fills a bar and each time the bar is filled you get bonus attack damage and some bonus effects on your abilities. Each hero has a basic attack for matching 3, but if you match 4+ you will create a star gem on the board, and when you match that the hero will use their “star skill” which is more powerful. Additionally, each character has a bar underneath their picture, and when that fills you can tap their photo to use an ultimate attack.

You’ll unlock various heroes as you progress, and there are various sorts of progression in the game. Each time your account levels up, you can also level up each hero for some gold. Each hero is made up of “shards” and finding those shards in the world or buying them for the shop is how you can upgrade a one star hero into a two star and so forth. Some heroes are considered common and some epic. You can also upgrade their individual star skills and ultimates with reagents found in the world (and the shop).

Speaking of the shop, it’s pretty straight forward. You can buy chests and bundles and the in game currency (gold) or the RMT currency (diamonds). You can buy hero shards and reagents, and you’ll get some free chests each day. As you level there are other features that start to open up. Besides the campaign, there is a PvP arena, and events where you can earn more reagents/shards. There are a couple more features I haven’t opened yet as I’m only account level 13, but I would assume some are more difficult challenges. One mode is called survival so I imagine that to be endless battles until you die. Whatever the case, there is enough varied content here and characters from IPs I love that I’m engaged for the time being.

Overall it’s a fun little title and I have enjoyed myself with it. It might actually stay in my regular phone rotation, or maybe I’ll burn out on it, but I’d recommend check it out if you enjoy match 3 games!

2 thoughts on “Thoughts on SEGA Heroes

  1. My completely random first thought going through this was, “Why is ‘Ax Battler’ using a sword?” I mean, sure, it might just be his name, but it seems like he might as well roll with it all the way and wield an actual axe.

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    • Well if you aren’t familiar with the original trilogy, he always fought with a sword. The Dwarf carried the axe. But yes, kind of ridiculous.

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