Diablo III Patch 2.4

Diablo III had another big patch go live this week, and just like in patch 2.3, there was a whole new zone added to Adventure Mode. This does mean that you need to own Reaper of Souls to access the new content, but if you haven’t picked up that expansion by now, you’re probably not much of a fan. The brand new zone added is called Greyhollow Island, and it is an offshoot of the Act V portion of the map. A gloomy, rainy, wooded island, there are plenty of new creatures to fight, lore bits, and places to explore. Outside of the new zone, there was also two previously existing zones that were expanded, both the Ruins of Sescheron and Leoric’s Manor. The former was expanded with the zone called Eternal Woods, and the latter had a section called the Royal Quarters added to it. They are smaller areas, but combined with the new zone add quite a bit of variety to your bounties and other adventures.


There’s much more to the patch than just new zones. Set Dungeons have been added, and require you to don a full set of class armor to enter them. The seasonal journey that was introduced in season 4 is also being tweaked for season 5 (that starts tomorrow), where completing it provides a whole set, so if you are having trouble finding a set of armor for your class, you have a guaranteed way to pick one up now. That will allow you to check out the set dungeon as well. Finally, there are empowered rifts, which is building upon the ever-changing rift system that has been around since RoS launched. I have no experience with the latter, so I’m not sure how good or bad that ends up being. All I know is that I feel re-motivated to try and complete the season journey this time around, and actually get far enough into the end game to see beyond Torment I and jump into greater rifts and all that good stuff. Who knows if that feeling will be maintained for very long, but I’m aiming towards getting balls deep in Diablo III again.

Last night I decided that it would be a good idea to play through the new areas on one of my existing max-level characters. I also decided to record all three of the new areas while I played through them, so at this point I’d like to share those videos:

Part one is a full clear of Greyhollow Island. It’s a fairly large overland zone with a lengthy dungeon so this is the longest of the three videos.

Part two is a full clear of the expanded zone of of the Ruins of Sescheron: The Eternal Woods. This zone is a bit smaller and also comes packed with a dungeon but it is only one level and was a much quicker clear.

Part three is the shortest run of them all. The Royal Quarters is a section added onto the Leoric’s Manor zone. It is filled to the brim with undead but is a relatively short clear. It is also the area you have to access to be able to enter the set dungeons, as you’ll see me discover in the video.

That’s all I have for now. Happy Gaming!

One thought on “Diablo III Patch 2.4

  1. […] I wrote about the newest patch when it released last week, just before the season reset went down. There are some videos of the new areas introduced in 2.4 in that post as well, so check that out if you are still unfamiliar with the changes that have come to the game. Season 5 started shortly after I made that post, and I jumped back into the game whole-heartedly. I hadn’t touched Diablo since Season 4 started, and after my first hardcore seasonal character died post level 60, I lost interest in playing further. This is nothing new, because despite playing during every season since the concept was introduced, I only reached level 70 once, and my play time petered out shortly after that. Last time I was trying to make a “battlemage” build with a new wizard, as my only high level wizard is a normal character, and I have played nothing but hardcore characters since then. I love hardcore because of the extra challenge, but it sure is off-putting when you are level 70 and lose a character you’ve poured a couple dozen of hours into. That’s exactly what happened this season too. *sigh* […]


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