As promised, here is part two of the new stuff being introduced in the Preseason of League of Legends’ 5th season. You can get caught up with what was covered in Part One, or view the full Patch Notes. When you’re ready to continue, here goes:
Changes to the Jungle are immense this time around. I split up my coverage of these notes because the last post was becoming a run-on, and there was still so much more to go over. First up, the new camps being added on both sides of the map in the river, where a monster called the “Rift Scuttler” is being added. Not only is this monster a bit different in that he doesn’t attack, and actually tries to evade damage, but he also adds a huge boon to all teammates, rather than just the jungler who killed him. “Grants vision and a speed boost in front of either Dragon Pit or Baron Pit for 75 seconds upon death.” The vision granted is great not only because it’s free, but also because it can’t be countered like wards can. The speed boost is great for aiding other lanes as well, so this will surely be a hotly contested spawn.
Experience and pacing in the jungle have been changed as well, mainly to allow for a variety of junglers to reemerge. It’s been a long time since we’ve seen carry junglers (especially of the AP variety) as the meta shifted to those best suited towards fast clears and ganking. I like the fact that we might see some new faces coming to kill us, so I’m all about these changes. Smite has been retooled to do more than help secure buff/objective kills, and now grants buffs depending on what camp you use them on:
KRUGS Smiting the Krug grants Gift of Heavy Hands – stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.RAPTORS Smiting the Raptor grants Razor Sharp – gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.MURKWOLVES Smiting the Murkwolf creates a Rift Spirit – summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.GROMP Smiting the Gromp grants Gift of the Toadstool – attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.RED BRAMBLEBACK Restores 20% of maximum healthBLUE SENTINEL Restores 25% of maimum mana
Not only are some of these buffs amazing, but I can see where failing as a jungler will be more difficult. You’ll still need to know your champ and understand rotations, when to gank, when to counter jungle, etc. — the mark of a better than average jungler — but now dying to these neutral creeps will be much harder to do. Not only do you get sweet buffs from the camps, the jungler items have been revised once again, and I think in better ways than last year’s additions. Hunter’s Machete is still present, but it builds into more specific items that will help different jungler types:
RECIPE Hunter’s Machete + 350 goldPASSIVE – SCAVENGING SMITE When you Smite and kill a large monster in the enemy jungle, the cooldown of Smite is halved, you gain +20 bonus gold, and you gain 175% increased Movement Speed decaying over 2 secondsPASSIVE – JUNGLER Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monstersRECIPE Hunter’s Machete + 350 goldPASSIVE – BLASTING SMITE The cooldown of Smite is reduced by 15 seconds. Smite also deals half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing health and mana.PASSIVE – JUNGLER Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monstersRECIPE Hunter’s Machete + 350 goldPASSIVE – CHALLENGING SMITE Smite can be cast on enemy champions, marking them for 6 seconds. While marked, you deal 18-69 bonus true damage to them on hit, have vision of them, and reduce their damage to you by 20%.PASSIVE – JUNGLER Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monstersRECIPE Hunter’s Machete + 350 goldPASSIVE – CHILLING SMITE Smite can be cast on enemy champions, dealing 28-164 true damage and reducing their movement speed by 50% for 2 seconds
These can be further enhance with the following enchantments:
RECIPE Dagger + Dagger + any upgraded Hunter’s Machete + 600 goldTOTAL COST 2250 goldATTACK SPEED +50%MAGIC DAMAGE ON HIT +40PASSIVE – DEVOURING Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increase the magic damage of this item by +2.RECIPE Kindlegem + Ruby Crystal + any upgraded Hunter’s Machete + 250 goldTOTAL COST 2250 goldHEALTH 500COOLDOWN REDUCTION 10%TENACITY 35%RECIPE Fiendish Codex + any upgraded Hunter’s Machete + 680 goldTOTAL COST 2250 goldABILITY POWER 80COOLDOWN REDUCTION 20%
Not only is there a lot to absorb here, but there’s a lot of awesome things that can go down. And we’re just talking about Junglers here, not the other item reworks that can potentially further complicate things for people in the role. I thought I was pretty decent at it before, but it looks like it’s going to take a lot of practice to get all of this down. Getting away from jungling, here’s a new set of consumables for the rest of us (but Junglers too!):
COST 400 goldDRINK ME FOR +25% increased size, +25% slow resistance, +25% tenacity, and the Path of Iron buff for 3 minutesPATH OF IRON Moving leaves a path behind that boosts allied champion’s movement speed by 15%COST 400 goldDRINK ME FOR +250 health, +15% bonus damage to turrets, and the Siege Commander buff for 3 minutesSIEGE COMMANDER Nearby minions gain +15% bonus damage to turrets and gain movement speed based on your movement speed.COST 400 goldDRINK ME FOR +40 ability power, +15 mana regeneration per 5 seconds, and the Sorcery buff for 3 minutesSORCERY Damaging a champion or turret deals 25 bonus true damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.COST 400 goldDRINK ME FORBLOODLUST!!!! +25 attack damage and the Bloodlust buff for 3 minutesBLOODLUST Dealing physical damage to champions heals for +10% of the damage dealt. Scoring a kill or assist extends the duration of this Elixir by 30 seconds.
These are obviously set up for AD/AP and utility builds, but are still all very useful and I can see where they will come in handy during all stages of the game. Early buy for gank power? Late game turret pushing? Yeah, these potions can get it done for you. After this point the notes delve into the nitty gritty of item changes that are mostly irrelevant. Negatron cloak has been removed, and now any item that used to require it builds from the null-magic mantle. This is fine, as it means you no longer have to worry about needing magic resist NOW but needing MOAR GOLD to get the negatron, so it will build into what you want. I like the change. Armor is working similarly, though the chain mail vest is staying, but builds from the cloth armor. As I said in the last post, magic regen is switching from flat to % based, meaning items like Chalice of Harmony are changed to reflect that. I was surprised to see that a few items were removed altogether, but it looks like Riot is planning to implement them in different ways in the future:
We realized in the case of each of these items that ‘supporting’ them or allowing them to continue to exist would simply cause more harm for game health than actual benefits. Either being abusable in edge cases (hello Sword of the Divine Rengar), or being ‘trap’ items that are rarely (if ever) the correct strategic purchase. Some may return at a later date!
Sword of the Divine
Atma’s is really the only item on the list that I use semi-regularly, but if they can find a way to get that +AD based on health back into the game, I’m fine with the change. The remainder of the notes deal with general bug fixes and improvements. Overall, the preseason is already looking to be much better than the last, and I’m looking forward to getting some new experiences in game. I will continue on with this series as more information is released, so stay tuned!
#leagueoflegends #preseason #patchnotes