Couch Podtatoes Episode 2: Player Rights


Welcome back! It’s time for Episode 2! This week we have a special guest, my good friend Doone. As one of the original brainstormers of this podcast, he’s going to have a monthly spot on the show, entitled “Doone’s Digital Frontier.” Because this discussion runs a little deeper than most, this episode (and other episodes containing the Digital Frontier) will run a little longer than normal.


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Couch Podtatoes Epsiode 2: Player’s Rights (runtime: 1:02:34)

Breaking the Ice: what are we playing? (starts at 2:05)
Doone’s Digital Frontier (starts at 19:06)
Idiots on the Internet: Phil Fish (starts at 39:41)
Community Talk: Simcha’s Many Lives (starts at 53:59)

Host Contact information:

Blog: You’re here!
Twitter: @mevsmyselfandi

Blog: Healing the Masses
Twitter: @ausj3w3l

Blog: XP Chronicles
Twitter: @trredskies

Idiots on the Internet article:

Community Spotlight:

Her article that sparked this conversation: The Rise of Voice Chat and Decline of Inclusiveness

Music Credits:
“Level Up” by Cookie Monsta (from the Riot! EP)
“Lightbringer” by Pentakill (from the album Smite & Ignite)
“Built For Sin” by The Black Dahlia Murder (from the album Miasma)
“Jokes from the Back Seat” by PANTyRAiD (from the album Pillow Talk)
“Enchanted Rose” by Bury Your Dead (from the album Beauty and the Breakdown)

Couch Podtatoes is a podcast about gaming, though we might stray into other forms of media. Sometimes we use strong language, but we try to keep that to a minimum. All opinions expressed by us or our guests are our own and are in no way to be interpreted as official commentary from any companies we discuss. You can visit our official podcast page at Be sure to follow us on iTunes, and/or Stitcher Radio.

Questions, comments and feedback are welcomed and encouraged!

#podcast #couchpodtatoes #gamingdiscussion

4 thoughts on “Couch Podtatoes Episode 2: Player Rights

  1. Great subject matter, guys & gal! I think you all hit it on the head when you mentioned resources available to develop accessibility features into the games. I work at a very large company with a huge IT staff, and accessibility is even put on the back burner there. I know this because I have a friend who works on that team who is constantly frustrated by management’s lack of commitment. So, I could see it being very difficult to prioritize accessibility in the gaming industry, where companies use skeleton crews to attempt to deliver on both bug fixes and functionality.


    • Yeah when we have these sorts of technologies on our phones, I find it hard to believe that we couldn’t make accessibility tools available that integrate with steam/mmo engines etc.


      • Keep in mind, just because the technology exists doesn’t mean it integrates well. That’s where a lot of development work goes, in making a vendor product work with your existing systems.


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