Shadowrun: Dragonfall

After being distracted by some other titles, I finally got back around to Shadowrun. If you recall, I bought both the original game and the expansion in a bundle, so I just took a little break before diving back in. So here is the beginning of my playthrough of Dragonfall. Getting started, I had to create a new character for this new campaign. My last run was with an Ork Rigger, so I thought this time around I’d try a new combination. I decided I would try out a mage, as I always had one with me when I played through the base game. Dwarves had the highest starting willpower — a stat important for mages — so I created a Dwarven Mage. Potential Spoilers Ahead.

The Harfeld Manor Run

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As the game opens, you’re a runner who needed to start over. You rejoin forces with an old friend in Germany, and she sets you up as part of her team. She already had a job lined up, to raid a vault inside of the Harfeld Manor. Grabbing your gear from the van, you head inside.

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The manor is quite large. Large enough to fit a museum inside, and it’s tempting to smash and grab at this point. But, you have a job to do.

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Once at the vault, Monika does her thing. (She’s a decker, and the best person to hack into the vault access terminal). Suddenly, she jerks, and falls over. She’s having a seizure, and it takes all of you to hold her down and un-jack her from the matrix. By then it’s too late, but she does utter something that you make out to be important. But at this point you have more pressing matters. The vault turns out to be a huge laboratory, and security is on it’s way.

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You are prompted to survive for 9 turns. Some lowly security guards try to stop you, but they’re easy prey. However, when this big guy shows up with his mini-gun, you know this corp means business. After successfully avoiding your death (it doesn’t appear that he’s killable) an escape route lies before you.

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Outside you’re confronted by a heated Eiger. I failed to mention that before Monika died, Eiger forced the issue of having a “next-in-command” in case something were to happen. I was made next-in-command (go figure) during that discussion.

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Eiger claims that you were an incompetent leader, but the rest of the crew has your back, stating that you saved their lives. So it was back to your hideout to confer with the “boss.”

The Kreuzbasar

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The “boss,” is Paul Amsel. He’s already guessed that something happened to Monika, and theorizes that she must have been set up (with your help of course). He sends you to talk to the person whom she took the job from. It’s just down the way, in the Cafe Cezve.

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Altug Burakgazi is the contact, but he’s not the job giver. He says he can get you that information, but you have to do something for him. Cue the fetch quest! Sort of. He sends you around the little borough to reset some circuits. Then, he tells you that the guy you’re after is Green Winters, and he’s staying fairly locally. So it’s off to the U-Bahn, which is German for Sub way? Well, either way, that’s what it is.

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Next stop…

The Drug Pit

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The Drug Pit is a club/hotel that is filled with unsavory types. Drugs are on sale. Strippers are doing their thing. It doesn’t give off a friendly atmosphere. But, we weren’t here for the pleasantries. Gaining access to the elevator required some bribery, and digging through the hotel was a long process. Multiple floors needed to be searched, but eventually we found the needed information. Green was staying in room 405.

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Plot twist: Green is dead. It appears that he died in the same way as Monika, but had actually broken his own spine while convulsing. Disturbing. We raided his room but before we left, his vidphone went off.

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The mysterious man on the phone says that he’s in the Penthouse Suite, and that he needs help escaping. He was inadvertently captured by the “new management” when the entire place was taken over while he was still occupying the room. They didn’t say he was captured, but rather, they are now “employing” him. As an optional quest, I decided to go help him. We busted him out and he revealed that he is Blitz, whom is apparently a famous Decker. Upon our exiting the building, he joins the group. We headed back to talk to Amsel, whom we hoped would shed more light on what’s really going on.

That’s it for now. Stay tuned for the next chapter in my Dragonfall playthrough. If you missed my playthrough of the original campain, “Dead Man’s Switch,” you can read that here.

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