I wrote before about the upcoming changes to Master Yi, and how he won’t be such an AP power house. More information has been leaked, and his semi-official kit rework looks to get rid of most of what was annoying about the champ. However, this is still somewhat speculation, and we still don’t see how AD/AP ratios are going to scale.
Master Yi strikes twice on every fourth consecutive basic attack, with the second strike dealing reduced damage. If Master Yi leaves combat, the counter on Double Strike resets.
Master Yi leaps forward and strikes up to four enemies, dealing physical damage to each. Alpha Strike can crit to deal additional physical damage and will deal bonus damage to minions and monsters. Basic attacks reduce the cooldown on Alpha Strike.
Master Yi channels for a short duration, healing rapidly. Master Yi heals more the lower his health. While channeling, Master Yi takes reduced damage from incoming attacks. This damage reduction is less effective against turrets.
Passive: Increases Master Yi’s attack damage by a percentage.
Active: Basic attacks deal bonus true damage based on Master Yi’s attack damage. The passive bonus is lost while Wuju Style is on cooldown.
Passive: Champion kills reduce Master Yi’s basic ability cooldowns. Assists reduce basic ability cooldowns by a smaller amount.
Active: Increases Master Yi’s movement and attack speed while granting immunity to movement slowing effects. While active, champion kills and assists extend Highlander’s duration.
I love the fact that the passive on highlander doesn’t just automatically reset everything, now it just affects the cooldown. It also appears that AD Yi could make a comeback, although it seems we will have to wait and see how everything scales. I’m guessing this rework and perhaps Lucian will make there way to the live game between now and the next patch. Full story here.